Results 1 to 18 of 18
  1. #1
    MSgt. Shooter Person

    Join Date
    Aug 2006
    Posts
    344

    Default Several UDK School Projects

    The past few weeks I have given a UDK course at the education "FutureGames" in central Stockholm, and the students and I would like to present the UDK games that were made.

    • When we started this course the students had no game development experience, no experience with unreal. They just started their education, and this was the first thing real game thing they did. The course was six weeks long. And only the first three were used for actual education. Last three were used for building these games.
    • Roughly six people a team. Designers and artists only. No programmers! Everything you see required either no or little unrealscript. The solutions weren't always as nice as they could have been (had they used Unrealscript), but it works, and it shows how fast someone with no programming experience can prototype an idea in Unreal, even with limited knowledge.
    • To keep the scope small, we gave them Iphone limitations. So no normal maps, no fancy stuff. Diffuse/Emissive/Alpha only. Max. 24 MB worth of textures used. Max 7000 triangles in view at all times.
    • It was not the idea to design the next tripple A most awesome game ever, but rather to design something small and manageable for a small team and with limited amount of time available.


    SpyBot

    The player navigates a small spy bot through a space station on a mission to obtain secret information from the stations main frame and escape intact.

    Traveling through a series of rooms, the spy bot has to solve puzzles in order to move on. By using his teleport function, the spy bot can switch places with cargo crates or explosive boxes that are used to push down buttons, open doors and crack open safes. Completion of each room will award the player with a colored floppy disc. Once all three has been collected, the player can access the main frame and download the secret information. It is then up to the player to escape in time before the base is sealed off.

    Team: Niklas Strid, Christoffer Hedborg, Daniel Olsson, Niclas Halvarsson, Olivia Berndtzen, Lina Andersson


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Phobia

    In Phobia, the player takes on the role of a test subject at an experimental research facility.
    Waking from sedation, void of memories, you are guided by disembodied intercom voices and generic messages as you navigate a series of increasingly complex and hazardous psychological tests within the mysterious underground facility.
    The test chambers are designed to exploit, explore and study the deepest fears of the human psyche, and measure how the average human reacts in situations of extreme mental and emotional stress.
    Surviving the puzzles and dangers of the laboratory test chambers brings you closer to overcoming your fears, and revealing the truth of what really lurks behind the one-way mirrors.

    Team: Fredrik Englund, Tomas Almgren, Karl Andersson, Jonatan Lönnquist. Erik Spellerberg, Gari Malkoc


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Iwon

    This is Iwon, a 3rd person adventure game within the same category as Super Mario 64 and Super Mario Galaxy. You play as a spaceman called Iwon who has crash-landed on an island filled with simple minded grass-eating creatures. Your mission is to collect ship parts to get home. You can either do this by exploring the world, or completing quests helping the locals. The game offers a minimum of 40 minutes of gameplay with 8 challenging quests.

    Features:
    * Explore an open game world
    * Acquire Gravgun and Jetpack
    * Find a unique AI
    * 8 challenging missions
    * Superboss challenge

    Team: Maria Komenda, Filip Coulianos, Mathias Cecilgård, Hans Mothander, Robert Vikström, Jonas Wallin


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Intergalactic Dentist of Love

    The Intergalactic Dentist of Love is crazy popular! The dentist, who is loved across the universe must valiantly travel to the other end of the galaxy to treat a patient in distress. The mission turns out to be more difficult than planned since the dentist must avoid a mob of crazed fans with nothing but an anti-love shield to defend himself - or he will perish.

    The player will be able to control the Dentist's ship through an arcadey top down shooter-style space odyssey in a world full of humor and one-liners. Rather than being focused on mindlessly spamming attacks, the game plays more like a puzzle in realtime with constantly moving pieces, so the player must learn and master how to make every attack count.
    Can you handle the love?

    Team: Michael Lindqvist, Jonas Benson, Daniel Nordlander, Isabella Fellborn, Martin Olsson, Niklas Ylitalo


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Tutorials/Textures/Jobs/Kismet Snippets - http://www.Hourences.com
    The Ball - An Action/Puzzle Game http://www.theballthegame.com/

  2. #2
    Banned
    Join Date
    Feb 2010
    Posts
    89

    Default

    Nice!
    My favorite is Phobia, has a decent gfx and I like the theme itself.

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    220

    Default

    Some nice stuff there, but Phobia seems very much based on Portal (allthough it looks stunning and I'd never be able to create something like that, so kudos to everyone)

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Location
    Montreal
    Posts
    495
    Gamer IDs

    Gamertag: Tactical Burst

    Default

    Nice job guys, that's very interesting.

  5. #5
    Skaarj
    Join Date
    Oct 2009
    Location
    Tempe
    Posts
    12

    Default

    Wow all three games are looking good. Intergalactic Dentist of Love is my favorite, just because its unique in terms of art and atmosphere but all seem to have solid mechanics and hopefully they execute well.

  6. #6

    Default

    Phobia remind anyone else of portal? All them games look like fun Good job.

  7. #7
    Super Moderator
    Join Date
    Aug 2006
    Location
    Warszaw, Poland
    Posts
    208
    Gamer IDs

    Gamertag: Drevlin360

    Default

    Looks cool, hour. Soon we will have a bunch of mini-hourences walking about.
    Shout out to Filip "misterbister" who worked on Iwon, hope i'll be seeing you in skövde in a few weeks, my friend!
    / Tomas 'Drevlin' Lidström
    Lighting artist, People can fly
    http://www.tomaslidstrom.com

  8. #8
    MSgt. Shooter Person

    Join Date
    Aug 2006
    Posts
    344

    Default

    http://www.rockpapershotgun.com/2010...st-only-games/

    In case you read this, thanks Alec Meer!

    There were two games missing from the first post, students didn't send me the material on time, so here is another one:

    S.t. Elizabeth's Asylum

    John Doe is locked inside a mental asylum. As he one day strolls around in his cell going about with his usual everyday prison life he suddenly feels very light headed. Before he know it he fall down to the ground, and all he can see before he blacks out is his cell door opening.
    When he again becomes conscious, a woman is leaning over him. He can feel her draining him of all his life energy. He can also see his own body lying on the ground, about to die. His soul has left his body. He realizes that if he doesn't act fast, he will be dead. In the world of the dead he has to solve the riddle to save his own life.

    Fredrik Danielsson, Robert Ankarbranth, John Troive, Jenny Holmér, Eyrún Hjörleifsdóttir, Lowen Hoc

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    No video right now, but basically you (almost) die as soon as the game starts, you become a ghost, and you have to solve a puzzle in order to get a syringe to revive your dead body and return back to the world of the living. Fps puzzle game with nice atmosphere. The general idea was that the player had to somehow get himself almost killed, to force his ghost out of his body, and then use his ghost to go to places where he normally couldn't have gone to. Quite a nice concept, albeit a bit too complex for a game that had to be made in three weeks. Trying to get hold of video..
    Tutorials/Textures/Jobs/Kismet Snippets - http://www.Hourences.com
    The Ball - An Action/Puzzle Game http://www.theballthegame.com/

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2009
    Location
    Argentina!
    Posts
    153

    Default

    Nice game idea Hourences. I like your style.
    Sorry for my inglish, it SUCKS .

  10. #10
    Prisoner 849
    Join Date
    Dec 2008
    Location
    Guildford, UK
    Posts
    935
    Gamer IDs

    Gamertag: prophet64

    Default

    The students should be proud of themselves, good work.
    Twitter
    Portfolio

    Level Designer at Lionhead Studios

  11. #11
    MSgt. Shooter Person

    Join Date
    Aug 2006
    Posts
    344

    Default

    Quote Originally Posted by Zomy View Post
    Nice game idea Hourences. I like your style.
    Not mine
    This was a student project, I was the teacher, hence why I am presenting this here.
    Tutorials/Textures/Jobs/Kismet Snippets - http://www.Hourences.com
    The Ball - An Action/Puzzle Game http://www.theballthegame.com/

  12. #12
    MSgt. Shooter Person
    Join Date
    Aug 2009
    Location
    Argentina!
    Posts
    153

    Default

    :O
    XD
    Anyway, you'r good XD.
    Sorry for my inglish, it SUCKS .

  13. #13
    Skaarj
    Join Date
    Aug 2009
    Location
    Durham, NC
    Posts
    15

    Default

    Man, these are really cool.

  14. #14
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    USA
    Posts
    144
    Gamer IDs

    Gamertag: none

    Default

    Very impressive indeed.A very interesting story line looking forward to the demo.

  15. #15
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    United Kingdom, West Midlands, Coventry
    Posts
    87

    Default

    Nice! My fave is intergalactic dentist of love. It has a true Indie character and is sooo original its unbelievable.
    Munkey Warfare - Coming soon
    The Site
    The Discussion Thread
    The Recruitment Thread [NEW]
    On ModDb
    Join the Facebook Group

    The art of game developing is the art of coming up with a great idea, and then slowly backing off into the realms of plausibility.

  16. #16
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Location
    Miami, Florida
    Posts
    434
    Gamer IDs

    Gamertag: [PSN] MANDINGA

    Default

    This is very similar to the curriculum Im teaching at AIU,FIU and DMAC here in florida. Kudos Hourences. Will post shots soon.
    Playstation Network: MANDINGA

  17. #17
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    College Park, Georgia
    Posts
    349
    Gamer IDs

    Gamertag: Tanx100 PSN ID: HawkX4

    Default

    where do i download these games?

  18. #18

    Default

    Interesting work, good to game prototyping without programmers being implemented, seems like a valuable skill-set to have under your belt.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.