I'm new to UDK and primarily concerned with character animation. I'm basically at the stage of assembling a tree. Great so far.
I'd like to be able to aslo use motionbuilder and perhaps mocap.
I've read the docs on root motion and was wondering how this relates to mocap data or animation from motionbuilder rig?
Is it simply that the root is ignored and left at the origin while the hips tranlate off? Or the appropriate channels plotted to the root?
I haven't got into gameplay stage, so i don't know how it would play or if I'm going to animate some problems for myself.
I was doing a annoying copy and pasting values from the hips to the root joint
from maya to get root motion, that worked but I know I'm missing something(s) here.
What do you do in regards to root motion when it comes to mocap or motionbuilder rigs? Also If there is no root motion should the animation for walks runs etc... be exported on the spot?
Help a dumm animator