ahh took me a while before I got back doing this road thingy. I've found to make very nice road , and good performance, totally without any imported mesh. Not sure if anybody might find this useful, but it sure would help me if someone would have taught me this earlier.
I'm not aware of any easier way to do this. So if there is, please advise. So here's my way.
Fully BSP-based
Easy to UV. Lines seamlessly continues
Nice and Smooth Curves
So how to make the road?
Use the Curved Stairs as builder brush.
Set Step height to 0 ( this is important so the road won't rise )
Set Add to First Step, this would determine the thickness of your road
To adjust how SHARP You want your road corner to be adjust the 'Inner Radius'. More values means a less sharp corner. 0 Means a 90 degree turn.
Normally for roads, I find it nice if you use subtract BSP to cut into the shape of the ground, making the side higher and becomes a sidewalk automatically. Alternatively you can add static mesh on the sides as well.
So there you go.
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