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  1. #1

    Default Biped Animation in 3DS Max Help

    Hello all,
    I'm animating a Alien creature in 3ds Max, and I've created a biped that fits it's shape. When I create footsteps and then add the physique modifier I select the node of the pelvis of the of the Biped and initialize.

    Then when I play the animation, the Alien follows the biped but just hobbles along without actually animating- kind of like a rigid action figure.

    Any idea why this is happening? Thanks so much!

  2. #2

    Default

    So.. I ended up discovering the answer to my own question, (I moved the biped away from the Alien.)

    Now that I've gotten this to work, I found this process was really taxing on my computer. Simply getting this thing to move was very slow and laggy. Is this because the Alien is too high poly?

  3. #3
    Skaarj
    Join Date
    Jan 2010
    Location
    Seattle
    Posts
    10
    Gamer IDs

    Gamertag: Maxximus213

    Default poly count

    To Answer that we would have to know the poly count on your alien. If you have more than a couple thousand it could make it slow down but it could and probably is your 3d render settings in max.


 

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