(((Still a work-in-progress; expect this thread to get updated as we develop our features.)))
UPDATE #1 Abilities (2-20-2010) http://forums.epicgames.com/showthre...=717528&page=3
What is Attero?
Attero is a fast-paced, competitive multiplayer game created using the UDK featuring a fearlessly colorful and handcrafted art scheme. Teams made up of four player classes traditionally found in the RPG and MMO genres duke it out in a FPS style match using their unique class abilities to work together to achieve victory in various classic FPS multiplayer game modes.
What is the setting for Attero?
Attero takes place in a fantasy-themed world recently saved from the brink of oblivion. The inhabitants of this world paid a terrible and costly price to save themselves from an apocalyptic fate. Governments have dissolved, alliances shattered, and virtually entire populations wiped out.
Why make Attero?
While many fantasy RPG and MMO titles have included objective based competitive multiplayer game modes as part of their feature set, Attero makes that aspect of gameplay its sole focus. We are aiming to make the fantasy genre, and PvP oriented content accessible to a wider audience of gamers.
The vast majority of our assets are custom-made and digitally hand-painted
Attero will feature both melee combat as well as ranged.
As you can see, our GUI's attack bar (lower right) will show you when a cool-down on a special attack is up
As stated above, Attero will feature four classes. (Three of which are viewable at this time):
The Knight is our Tank Class - High Endurance / High Physical Damage Reduction / Melee Combat
The Shaman is our Healer Class - Quick / Drains life via a beam attack and fires a burst weapon that heals his allies.
The Evoker is our Area of Effect Damage Dealer / Lightly Armored / Lower Health / Can deal Fire damage to multiple enemies at once
Detailed Character Images:
About The Project Team
We are all students of varying years of study and majors, attending the University of Advancing Technology (UAT) in Tempe, AZ. We love what we do, and work on this project every day. We will be attending this upcoming GDC, and should be able to be found roaming the conference floor with our project shirts on.
Expect more updates relatively soon....