class UTWeap_uzi extends UTWeap_uzi_base;
defaultproperties
{
Begin Object Name=FirstPersonMesh // First person settings
SkeletalMesh=SkeletalMesh'lascosasdeljuego.uzi'
AnimSets(0)=AnimSet'lascosasdeljuego.uzianimacione s'
End Object
Name="Default__UTWeap_assaultrifle"
ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
WeaponProjectiles(1)=class'UTProj_bala'
Begin Object Name=PickupMesh
SkeletalMesh=SkeletalMesh'lascosasdeljuego.uzi'
End Object
AttachmentClass=class'UTAttachment_uzi'
WeaponRange=50
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Picku p_Weapons_Link_Cue'
AmmoCount=120
LockerAmmoCount=20
MaxAmmoCount=120
MaxDesireability=0.7
AIRating=+0.3
CurrentRating=+0.3
FireInterval(0)=+0.10 // Done in Seconds (0.10 is 600 RPM)
FireInterval(1)=+0.10
GroupWeight=0.5
MuzzleFlashSocket=MuzzleFlashSocket
PlayerViewOffset=(X=16.0,Y=-18,Z=-18.0)
{
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