New to UV mapping so... another noob question by me.
Let's assume that we have a basic cube model. And we need (for some reason.. that's performance vs graphic detail reason) to apply a common copy of a single square texture on each one of its 6 surfaces.
Making the question a bit more clear..... Not spreading its surfaces on a square texture but having each one of them using the exact same texture.
One way to do it I suppose would be to overlap all his 6 surfaces on a common space. Is there any other way of doing it without having to deal with overlapping UVs?
I'm not a native english speaker so sorry if my question isn't clear enough.
Thanks.



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