Hey, I'm fairly new to UDK but I've run through almost all the 3dBuzz video tutorials so I've got a good idea of the basics of how most things work, and to practice a little level/material design I'm trying to put a basic beach scene together.
So far I've got a good ocean material going that blends nicely with the sand, but I'd like to have some form of waves moving into the shore as well to complete the effect. So far the only way I can think of doing it would be to create a static mesh that followed the shape of the terrain and then add a whitish transparent material that would pan across the model giving the illusion of waves.
Thought I'd post it up here to see if this is, in fact, the only way of going about this or if there's a simpler/better-looking option - unfortunately with this method if I ever change the shape of the 'shoreline' (where the ocean meets the sand) then it would require that I remodel the shape of the wave static mesh too.
Thanks in advance for any help you guys can offer.



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