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Thread: DumpMovie

  1. #1

    Default DumpMovie

    Hey,
    Id like to know how can I make a DumpMovie.


    Tks
    Fernando

  2. #2
    Iron Guard
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    Default

    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  3. #3
    Prisoner 849
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    Default

    LOL @ Hitpawz, it's not that type of thing he's talking about. There's a dumpmovie command in Unreal somewhere but I don't remember how it works sadly.
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  4. #4

    Default

    Look at the comment in Mastering Unreal book, by 3DBuzz:

    ================================================== ====

    DumpMovie Command
    Unreal Engine 3 also provides the ability to render out each frame of the cinematic sequence to individual image files that can be composited into a single movie file in an external application. These standalone movie files could potentially be used for purpose of promoting a game or mod, taking legal issues into account of course, by making them available on the Internet or including them in commercials. The process is extremely simple once the cinematic is created. All you need to do is launch the game's executable file from the command line specifying the name of the map file the cinematic resides in followed by the -dumpmovie switch. This will cause a .BMP image file for each frame to be created inside of the Screenshots folder for the game. The -benchmark switch may also be used in addition to limit the game to running at 30 frames per second. If you wish to, you may also specify the resoultion to run the game at using the -ResX= and -ResY= switches. The full command would look something like this:

    ExampleGame CinematicsDemo -dumpmovie -benchmark -resx=1280 -resy=720
    This command would launch the ExampleGame running the CinematicsDemo map at a resolution of 1280x720 and at 30 frames per second while creating images of each frame.

    =================================================

    My doubt: I have already done my matinee sequence (machinima), but I dont know how to use the command, in order to record the frames in HD.


    Does anyone knows how to do that exactly, because in the book the guys dont cover this issue. They just mention you can do it, for sure.



    Tks
    Fernando

  5. #5

    Default

    by the way,
    HD = hard drive, not high definition

    sorry...

  6. #6
    Marrow Fiend
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    Default

    never tried it i just use CamStudio or you can try Fraps

    but something like this might work

    F:\UDK\UDK-2010-01\Binaries\Win32\UDK.exe CinematicsDemo -dumpmovie -benchmark -resx=1280 -resy=720

    with CinematicsDemo being the name of your map
    Last edited by geodav; 02-03-2010 at 01:52 PM.
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  7. #7

    Default

    I´ll try, but using Camtasia or Fraps the capture is not perfect. This is not the professional method and approach.
    Using Dumpmovie you can composite the cinematic in an external application, such as After Effects, Toxic, Fusion etc.

  8. #8
    Marrow Fiend
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    Default

    let us know if it works please

    yes i know screen capture is not perfect but a lot of old mod guys don't have post apps
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  9. #9

    Default

    It's been awhile since the post but in case other people want to know.
    What I do for this very thing is run the "Unreal Frontend" executable. Load map in "Map to Play" section. then in the "Extra Options" Line i put -dumpmovie -benchmark -resY=1080 -resX=1920 -FPS=24 (or -FPS=30) and then click launch. it will save frames in your UDK/UDKgame/ScreenShots folder

  10. #10

    Default

    For anyone else who wants to know how to do this simpler:

    You can copy your UDK.exe shortcut (or make a new one) and modify the properties as follows (access properties by right-clicking shortcut and selecting properties):

    Under shortcut, edit the Target value to be "path to your .exe" "mapnamenoquotes" -benchmark -maxqualitymode -notexturestreaming -dumpmove -fps=30 -resX=1920 -resY=1080

    Example: C:\UDK\UDK-2012-11\Binaries\Win6\UDK.exe MatineeMap -benchmark -maxqualitymode -notexturestreaming -dumpmove -fps=30 -resX=1920 -resY=1080

    Running this shortcut will load the map and dump a .bmp per frame to UDK/screenshots. (The -benchmark and -fps flags are important)

    From there I usually pull it into vdub to convert the .bmp sequence into a .avi and then I bring it into an aftereffects project for post.

    Obvious but possibly helpful: set up your map to play your matinee on player spawn (I'd give it a 2 second delay though) or to start on a keypress.


 

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