Sorry if it's been asked before, but is there a limit on the number of deformers per vertices for UDK?
If not, is there a baseline or recommended amount of deformers per vertices?
Thanks!
Sorry if it's been asked before, but is there a limit on the number of deformers per vertices for UDK?
If not, is there a baseline or recommended amount of deformers per vertices?
Thanks!
If you mean number of influences the maximum number is 4. If there are more influences than that on import the editor will normalize the lowest values until it's 4 again. You can of course use less, especially on LODs.
Technical Artist / Animator - InAction @ Forums.BeyondUnreal
Demoreel: Website
TUTORIAL: Character - Maya to UDK Livestream
CHARACTER: UDK Character / First Person Animation Rig
SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter
Yeah, that's what I meant! Thanks!
Is there a way to change the maximum, maybe for a very important character with more polygons and roll bones, for example?
I could be wrong but 4 influences is an engine limitation, secondly I can't see why you would need any more than that?![]()
Technical Artist / Animator - InAction @ Forums.BeyondUnreal
Demoreel: Website
TUTORIAL: Character - Maya to UDK Livestream
CHARACTER: UDK Character / First Person Animation Rig
SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter
Okay, thanks!
It could be useful in the forearm, shoulder area, or near the lower back, where you could use a combination of fan bones, stretchy bones and roll bones to get better deformations.
I'll find a way around the limitation, thanks!![]()
If you're using Maya you can animate Blend Shapes to compensate deformation, which ActorX will export as Morph Tracks so you can use it in Unreal. Epic really need to add that feature to XSI/Max.......
Technical Artist / Animator - InAction @ Forums.BeyondUnreal
Demoreel: Website
TUTORIAL: Character - Maya to UDK Livestream
CHARACTER: UDK Character / First Person Animation Rig
SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter
Epic? You mean Autodesk? They're the ones behind such expensive, clunky products, not Epic!
I'm talking about the feature of exporting morph tracks with ActorX, Autodesk has nothing to do with a 3rd party plugin!
Technical Artist / Animator - InAction @ Forums.BeyondUnreal
Demoreel: Website
TUTORIAL: Character - Maya to UDK Livestream
CHARACTER: UDK Character / First Person Animation Rig
SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter
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