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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    106

    Default Softimage models too small

    Hi, I'm using softimage modtool 7.5 and have exported several meshes into unreal; but too scale it to the proper proportions, which is many times the size of the default grid. Is there a way to convert the grid to unreal units? I'm really sick of importing my ref mesh

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    Poland
    Posts
    327
    Gamer IDs

    Gamertag: mslaf

    Default

    1 unit of undefined size type is 1 unit no matter where. Learn how to set the matching grids and scale models so their proportions match.
    ms.-

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2009
    Posts
    60

    Default

    1 XSI unit = 1 UDK unit.

    PS. Just for test: Create cube with lenght 1. Then using Scale tool (under Transform panel) rescale it to 128x128x128 and export it to UDK. You`ll see that your cube will have the same size as in XSI.

    If you wanna change your grid size - press Ctrl+Shift+S in XSI and go to Visual Cues (Floor/Grid setup).

  4. #4
    Iron Guard
    Join Date
    Nov 2009
    Location
    Belgium, Namur
    Posts
    665

    Default

    For settings your grid :
    Click on the eye :


    Click on the visibility tag :


    And on the tab "visual cue" set you grid size :


    (As say before, xsi and udk use the same unit (inch), and remerber that the player is 96 inch high)
    Sorry for my bad English, it's not my native language.
    ---
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    My specs : 16gbRam, GTX470, i7@2,8GHz, win7 64bit on an SSD.

  5. #5

    Default

    Nice job guys thanks for droping some Softimage science on Dregoloth.


 

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