I have a custom pawn working as my player character and is replacing all of the bots in the game, but the root translation on the animations doesn't appear to be properly integrating. The animations are playing very slowly and the feet are sliding across the ground. If I increase the playrate in either the animtree or the animset I can somewhat synch the animation speed to the movement, but it's not accurate. How do I associate root translation onto a custom pawn. If I use these pawns as crowd actors, the root translation works but that's because I have settings on the Crowd Agent to activate it and custom pawns aren't placed in the world to associate any settings.
AnimSet > AnimSet (bottom left) > Anim Rotion Only? (Uncheck it)
Not entirely sure what you mean, but that's a guess.