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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Mexico City
    Posts
    96

    Default What should SkelControlName be?

    Little question im trying to setup a simple vehicle using the dafult Scorpion model (with my own code) using SVehicle, but my question is not about scripting, the bone for the first wheel would be F_L_Tire, but what would SkelControlName be, F_L_Axle?

    Thanks in advanced

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

    Post Infogram

    http://wiki.beyondunreal.com/UDK/Cl

    The name is up to you, you have to name them both in the Animtree and your scripts, you can easly added _Cont to the end of the bone name like the tutorial has:

    Animtree:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    Script:
    Code:
    Begin Object Class=UTVehicleHumveeWheel Name=RRWheel
    		BoneName="B_R_Tire"
    		BoneOffset=(X=0.0,Y=20.0,Z=0.0)
    		SkelControlName="B_R_Tire_Cont"
    	End Object
    	Wheels(0)=RRWheel
    
    	Begin Object Class=UTVehicleHumveeWheel Name=LRWheel
    		BoneName="B_L_Tire"
    		BoneOffset=(X=0.0,Y=-20.0,Z=0.0)
    		SkelControlName="B_L_Tire_Cont"
    	End Object
    	Wheels(1)=LRWheel
    
    	Begin Object Class=UTVehicleHumveeWheel Name=RFWheel
    		BoneName="F_R_Tire"
    		BoneOffset=(X=0.0,Y=20.0,Z=0.0)
    		SteerFactor=1.0
    		LongSlipFactor=2.0
    		LatSlipFactor=3.0
    		HandbrakeLongSlipFactor=0.8
    		HandbrakeLatSlipFactor=0.8
    		SkelControlName="F_R_Tire_Cont"
    	End Object
    	Wheels(2)=RFWheel
    
    	Begin Object Class=UTVehicleHumveeWheel Name=LFWheel
    		BoneName="F_L_Tire"
    		BoneOffset=(X=0.0,Y=-20.0,Z=0.0)
    		SteerFactor=1.0
    		LongSlipFactor=2.0
    		LatSlipFactor=3.0
    		HandbrakeLongSlipFactor=0.8
    		HandbrakeLatSlipFactor=0.8
    		SkelControlName="F_L_Tire_Cont"
    	End Object
    Hope that helps.


 

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