http://wiki.beyondunreal.com/UDK/Cl
The name is up to you, you have to name them both in the Animtree and your scripts, you can easly added _Cont to the end of the bone name like the tutorial has:
Animtree:

Script:
Code:
Begin Object Class=UTVehicleHumveeWheel Name=RRWheel
BoneName="B_R_Tire"
BoneOffset=(X=0.0,Y=20.0,Z=0.0)
SkelControlName="B_R_Tire_Cont"
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleHumveeWheel Name=LRWheel
BoneName="B_L_Tire"
BoneOffset=(X=0.0,Y=-20.0,Z=0.0)
SkelControlName="B_L_Tire_Cont"
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleHumveeWheel Name=RFWheel
BoneName="F_R_Tire"
BoneOffset=(X=0.0,Y=20.0,Z=0.0)
SteerFactor=1.0
LongSlipFactor=2.0
LatSlipFactor=3.0
HandbrakeLongSlipFactor=0.8
HandbrakeLatSlipFactor=0.8
SkelControlName="F_R_Tire_Cont"
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleHumveeWheel Name=LFWheel
BoneName="F_L_Tire"
BoneOffset=(X=0.0,Y=-20.0,Z=0.0)
SteerFactor=1.0
LongSlipFactor=2.0
LatSlipFactor=3.0
HandbrakeLongSlipFactor=0.8
HandbrakeLatSlipFactor=0.8
SkelControlName="F_L_Tire_Cont"
End Object
Hope that helps.
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