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  1. #41
    MSgt. Shooter Person
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    Apr 2008
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    Romania
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    Quote Originally Posted by mikepurvis View Post
    This looks great. A lot more original than my Pac Man clone.
    Thanks. Your PacMan project looks really cool too.
    When I started looking into UDK I wanted to try a Pong clone but somehow I ended up with a maze, and the PacMan gameplay fits perfectly with this... so I'm going with it.
    Thanks for sharing your knowledge on the blog. I will help me a lot once I start adding enemies.

  2. #42
    MSgt. Shooter Person
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    Apr 2008
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    Romania
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    I added enemies and power-ups.
    Watch the new video here: http://www.youtube.com/watch?v=CnymCd9gDeU&hd=1
    The game starts with a fixed number of enemies and every 5 seconds a random enemy replicates and drops a power-up.
    The power-ups are Mist (you become invisible for 3 seconds to the enemy), Shock wave (you push away all the enemies that you touch) and Electric Shock (you kill the enemies you touch).
    At the moment you have to use keys 1,2 and 3 to trigger the power-ups but I want to change that. Most of my friends that played the game said it was hard to keep track of what power-ups were available and didn't know what key to push to avoid being killed by the enemies. I'm thinking of doing it like in Pure: you have a bar that fills up, if it's full and you pick up a new power-up you get the next level of power (Mist - ShockWave - ElectricShock). This way you only have to use Space to trigger the current power-up.
    The down side of this is that you don't have the current freedom to trigger the power-up you want. I noticed, for example, that I like to trigger the Kill power-up every time I'm close to more then 3 enemies. This way I know I can kill a lot of enemies with a single power-up. And if I have an Electric Shock and Mist and there's an enemy in my way I can use Mist because I don't want to waste a powerful power-up on a single enemy. So the strategic part of the game suffers a little because of this.
    Overall I'm not happy with either... I hope to find a better way to make it easy to use but flexible at the same time.

    I also have a cool story and a name for the game but I will reveal that later (probably after I have an official site for the game).

  3. #43
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Location
    Romania
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    60

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    New video of my game running on iPod Touch 4G http://www.youtube.com/watch?v=b2VL7UhvXro


 
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