Name: CTF-TokaidoGardensJoust Final Version
Author: G. N. "Snorkelbottom" Singleton
Compatability: PC Patch 2.0 or higher
Description : This is a remake of the Unreal Tournament 2004 CTF map CTF-1-on-1-Joust. For this map I decided I wanted it to look as though it was originally built by people of oriental origin, but had been slightly "amended" by the Necris since their invasion of Taryd.
Menu Description: The Secret Tokaido Gardens were a training ground for Twin Souls competitors hopeful to enter the Liandri tournament. When the Necris invaded Taryd they discovered the location of the sacred gardens and infected half of the revered arena, and added idols from their home world into the site. Now, should a Tokaido resident challenge one of their warriors the Necris allow the two parties to face off against each other within the gardens.
Downloads - http://www.filebucket.info/?xdtbwqc6u - http://ut3.ut-files.com/index.php?di...rdensJoust.zip
Aside from some geometeric changes, most of which should not be immediately noticable, I have made some minor changes to the map after extensively playing the original map, CTF-1-on-1-Joust.
1. The Rocket Launchers still remain withinin the map, however the Lightning Gun has been replaced with the Shock Rifle. I have done this for two reasons. Firstly, because this the Shock Rifle is the second closest weapon in likeness to UT2004's Lightning Gun (except for the Sniper Rifle, but this map does not suit the Sniper Rifle). Secondly, the visual style of the map is a stand off between the Twin Souls and the Necris - Reapers favourite weapon is the Rocket Launcher and Akasha's is the Shock Rifle.
2. I have placed a UDamage power up in the centre of the map. This helps balance out the flow and layout of the map, and also makes the matches that little bit more interesting.
3. The Red base now has 4 Health Vials, but the Blue base does not. This is simply because the splats of Nanoblack on the floor of and approaching the Blue base will heal members of the Blue team (similar to the creep seen in Blizzard entertainments Starcraft and Warcraft titles), but will injure members of the Red team.
4. Finally the map is intended for a duel style CTF match, with only one player on each team (1-on-1) but the map is equally, if not more, fun with an extra player on each team (2-on-2). This is why the "1-on-1" has been dropped from the maps title.
I have not made any drastic changes to this map, as none where needed. But the map now comes in two formats - Standard and Joust. Both versions of the map are identical, the only difference being the locations of the player starts.
In the standard version, CTF-TokaidoGardens, the player starts for each team are located near that teams flag, thus the map plays as a standard Capture The Flag map.
In the joust version, CTF-TokaidoGardensJoust, the player starts for each team are located near the opposing teams flag, thus the map plays in the style of the original map, CTF-1-on-1-Joust.
I have done this because I feel that small and simple CTF maps could also be amended in the same way, essentially giving players of UT3 (as well as UT99 and UT2004) a new game type - Joust. Examples could be - CTF-FacingWorldsJoust, CTF-ReflectionJoust etc.
Special Thanks go out to...
The Guys at Epic Games for making Unreal Tournament 3 and their work on the original map - CTF-1-on-1-Joust.
The guys at Clickteam for their awesome install creator.
Everyone on the Epic Games forums, especially Bl!tz~, bn_avit, Shade Mistress and sneh. Thanks to all for their help and support.
3DBuzz for their invaluable guidance and video tutorials.
UDN (especially Dave Ewing and Richard Nalezynski) for their guidance and advice.
Sjoerd "Hourences" De Jong for his guidance.
The guys at icecreamyou.com for their guidance.
The guys at fraghouse.beyondunreal.com. for their guidance.