I'm trying to figure out how to use blending animation in the UDK.
I have a carnivorous plant set that I modelled and animated in 3DS Max and imported with ActorX.
Here's a shot of the AnimSet. Everything appears to be working, the animations all play nicely.
Here's a shot of the AnimTree.
Here's a shot of the properties of the SkeletalMeshActorMAT that's been placed in the level.
A picture of the set up in Kismet:
Finally, a shot of the set up in Matinee.
Here's where I get stuck. I can add a empty group, I can add an Anim Control Track (it correctly asks me to specify a slot). However, I can't add a key. I click they add key button in the top left and it depresses but nothing happens. It does not add a key and it does not ask which animation it should play for that key.
I'm sure I must have missed something or not specified something somewhere. Anyone have any idea what it is? Thanks for reading my long question!