Hello to all,
I've been trying to get my own custom skeletalmesh to show up ingame as a bot. So far I've tackled many small things and succeeded, but ofcourse, just because I've won a battle or two doesn't mean I won the war just yet
My new problem is the fact that my pawn isn't exactly leveled with the ground but floating quite a bit above it:
Also, when I try to shoot it the PhysicsAssets I've assigned to it seems to be lower than the mesh itself. I can shoot through his head for instance, without the bullet colliding with something.
I've been trying to fix this all day with no luck. So far I've setup an offset in the SkeletalMesh itself so it seems to be on the floor, but the PhysicsAssets still seems to be lower than the Mesh.
Though I have a few options left to try I would rather take my chances and post this here in case someone recognizes the problem and can point me into the right direction, for my time is running out on my deadline (school project)
A few thoughts:
- Could this have something to do with the PhysicsAssets I've assigned to it according to the UDN tutorial video?
- Should I change my pivot's position in 3ds Max or something?
- Should I continue setting up my custom AnimTree? (look at this post for my previous workflow)






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