I'm trying to animate a crate shrinking.
I'm trying to animate a crate shrinking.
I hate to be the one to point out the obvious, but there is no question here.
Going by a total guess though, you have to have the crate in the scene as an InterpActor, then in Matinee you can change the draw scale.
Producer - Unreal Demolition
Yeah sorry about my incomplete sentence. lol... I have an animated door setup on a touch trigger that works fine. I created a new group in matinee and then I selected the crate and then in matinee I added a new movement track, then I set my keyframe. When I went to the editor and set the draw scale at the bottom of the screen from 1.0 to 0.5 and then played back the animation it didn't do anything. I'm new to matinee so I figured I would add it as something else other than a new movement track. So what does it need to be? And if this is actually how I do it, how and where do I change the draw scale of the object?
I don't remember off hand where it was (I've only seen it once), but you basically add a track that lets you change a variable on the object. One of the selectable variables is a DrawScale. That's as far as I remember though.
Producer - Unreal Demolition
Float Property track or Vector Property track. DrawScale should be available with a Float Property track for uniform scaling. DrawScale3D should be available with a Vector Property track for non-uniform scaling. I could be wrong, but I think both those methods are available.
UDN search of "Matinee drawscale": http://udn.epicgames.com/search/?q=matinee+drawscale
2nd link: http://udn.epicgames.com/Three/MatineeUserGuide.html
Float Property Track
The Float Property Track allows you to modify the value of a floating-point property of an Actor over time, such as Brightness for a light, or DrawScale for a StaticMesh Actor. When you create the Track it will bring up a combo box showing all modifiable properties of that Group's Actor. Select the one you want and then add/modify keyframes in the same way as you would for a Movement Track. You can also use the CurveEditor? to adjust the value of the parameter over time.
Nevermind, got it. The DrawScale MUST be modified through the objects property box and NOT by the scaling tool OR the numbers at the bottom of the editor.
hey i still dont get it
im trying to do the same thing- could you do a sbs?
Make a new Matinee using your InterpActor. Add a new EmptyGroup to your Matinee. Add a DrawScale track to your EmptyGroup. Add a keyframe to your DrawScale track. Click F4 to go to the properties of your InterpActor inside the Editor. Go to the Display Tab and change the Draw Scale for each keyframe in your Matinee.
Hope this helps.
I think it might also work to create a new keyframe, right click, and use "select value". I noticed that option after doing it the aforementioned way, but being able to do it without going through the properties window might make things easier.
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