I've been trying to make some flippety-floppy pieces of paper that flutter through the air and figured some facing particles with simple flipbook textures would do the trick, while still being computationally sound. Problem is, the animated textures are always synchronized on all applied surfaces.
UDN says:
"IMPORTANT NOTE: Flipbook textures suffer the same problem as movie textures in that the same source flipbook texture will be in sync when used on multiple objects in a scene. There is a TTP to remedy this issue for flipbooks."
What does this even mean?"TTP to remedy?" Do I have to mortage my house to get animated particles that start playing on spawn instead of all in sync?
Hmm. Perhaps there's a way for particles to switch materials on spawn or something. I appreciate all help I can get and will post my own findings as I try to figure something out![]()



"TTP to remedy?" Do I have to mortage my house to get animated particles that start playing on spawn instead of all in sync? 
Reply With Quote


Bookmarks