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  1. #1
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    3,722

    Default Player dissapearing

    How can i make it so that an animation that offsets its original position and goes far from its origin wont dissapear when i zoom in to i. Like instead of animating its 0,0,0 origin. My animation is a cinematic, so there fore he has to move away from the 0,0,0, to run somewhere etc. BUT when i zoom in while hesfar away from his origin he will disssapear unles im at a good distance then it will come back. How can i fix this.

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,188

    Default

    sounds like this problem, if your using the UT3 rig use these video's to fix it

    http://treadster.com/blog/?p=315
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    3,722

    Default

    Thanks a bunch :]

  4. #4
    Prisoner 849
    Join Date
    Jul 2007
    Posts
    983

    Default

    I don't have time to watch the video but I know that if you animate a skeletal mesh too far from it's origin it tends to bug out and disappear, having a Physical Asset assigned to the mesh tends to fix this. Physical Assets are not only used for collision and ragdolls but also rendering optimizations.
    Technical Artist / Animator - InAction @ Forums.BeyondUnreal

    Demoreel: Website
    TUTORIAL: Character - Maya to UDK Livestream
    CHARACTER: UDK Character / First Person Animation Rig
    SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter


 

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