Error in the UDK tutorial
This states that the position of "ModEditPackages" resides in [Editor.EditorEngine], but infact, resides in [UnrealEd.EditorEngine]. I just wanted to make note of this error, in hopes that it will be addressed for any future scripters, so to avoid confusion.
yeah that is a bit off... it's probably from older documentation or something.
I say this because 'technically' it is Editor.EditorEngine, you'll notice if you look in BaseEngine.ini that it set EditorEngine to this new rename of it.
You can actually modify the .ini file so that your EditorEngine package name is different from UnrealEd.
Oops, didn't see that one. but I did use the correct name later in the document. Anyway, fixed it, new version should be up within a day or so.