All of my current prototypes have been rolled into this one.
The Contrast prototype was fun, but as I continued to develop it, I found it less and less appealing to me. For some reasons, I much prefer to created games with projectile weaponry than medieval melee weaponry. None the less, a lot of code from Contrast has been rolled into Derelict 9.
Derelict 9's prototype pitch is goes along the lines of being a multiplayer top down shooter taking aspects from old Amiga games like Chaos Engine and Alien Breed. For those unfamiliar with Chaos Engine or Alien Breed, you can watch the game play of them here and here. It'll be cooperative action with AI buddies against AI enemies and devious puzzles.
The main thing I was interested in for this prototype was to create random levels. I think I've pulled it off with pretty decent results.
Surprisingly, even without path noding, the enemy AI is able to find the player reasonably well. Not as well as smart AI bots ... but they don't need to be that clever, since it's mostly about them being in vast numbers. Thanks to SlainChild for some of the texture art. Next it to get the random levels working across the network. I've done some preliminary tests to ensure it'll work ... but I still need to do the actual work.