Hey I was wondering with dllbinding would it in theory be possible to call on sourcecodes of games that are dll binding and call on them via unrealscript and if possibel would the product be UE3 quality and not the orginal graphic quality
Hey I was wondering with dllbinding would it in theory be possible to call on sourcecodes of games that are dll binding and call on them via unrealscript and if possibel would the product be UE3 quality and not the orginal graphic quality
It would be nice if things were that simple, but no. It is highly unlikely you'ld find any game code in the wild that could be simply be hooked into UDK, and even if you could it wouldn't automagically become UE3 quality.
Nightblade, a stealth based total conversion for UT3

The DLLBind feature does not allow you to create "real" native code. You can only import functions from external DLLs. Those functions can only communicate with the engine through their parameters and return values. You don't even have access to objects (or actors), basic types, arrays or structs can be passed around.
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives
- Everything you ever wanted to know about replication (but were afraid to ask) [also in German]
- UnrealScript security considerations
Note that your questions via PMs will be ignored if they actually belong in the forum.<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
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