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  1. #1
    Iron Guard
    Join Date
    Nov 2009
    Posts
    631

    Default Calling on source code?

    Hey I was wondering with dllbinding would it in theory be possible to call on sourcecodes of games that are dll binding and call on them via unrealscript and if possibel would the product be UE3 quality and not the orginal graphic quality

  2. #2
    Redeemer
    Join Date
    Nov 2007
    Posts
    1,207

    Default

    It would be nice if things were that simple, but no. It is highly unlikely you'ld find any game code in the wild that could be simply be hooked into UDK, and even if you could it wouldn't automagically become UE3 quality.
    Nightblade, a stealth based total conversion for UT3

  3. #3

    Default

    The DLLBind feature does not allow you to create "real" native code. You can only import functions from external DLLs. Those functions can only communicate with the engine through their parameters and return values. You don't even have access to objects (or actors), basic types, arrays or structs can be passed around.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.


 

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