is it possible to create an animation with no bones? just an object that animates forward and is exported to UDK? just curious
Never mind i tried it doesnt work xD
is it possible to create an animation with no bones? just an object that animates forward and is exported to UDK? just curious
Never mind i tried it doesnt work xD
Last edited by TheAgent; 12-15-2009 at 09:05 PM.
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Hi TheAgent
I never tried to expert an animation without bones, but basically the SDK always use bones to animate the mesh into the engine.
Then, if you want to animate a basic and simple mesh, like a box, a door... I think you can directly animate in the UDK ? With a script or an other tool.
Sorry I have not already use the UDK, I am currently on a Netbook xD Yeah I do not want to burn my laptop xD
Also, you can try to animate an object and to export the animation to check if it is possible ^^
I think it can be done by morph targets, but really I'm not sure.
cool thanks haha its just that im trying to animate pistons and its alot easier to do it without bones, bones just stretch and sscrew it up. but thanks!
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Tutorial :
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Creating Menus/Buttons Using Canvas
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Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Hehehe. Yeah I understand your problem and idea. But if you want to create a robotic spider for example, with several pistons... ^^ you nust use bones.
So, I know if you get the proper way to create your rig, and if you use the right constraints... it will easier to animate.
I believe you can use Directionnal constraint in XSI for this work.
cool then i do have a mechanical siper boned by the way! i just havent done anythign with it, maybe i should post a screeny? :] but if you have any other suggestions on how to set up the bones for pistons i will greatly be happy!
Thanks!
Edit: Im also using Maya and 3ds Maxthough
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Tutorial :
Vaulting Using Actors
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Creating Menus/Buttons Using Canvas
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Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
ok, just make the pistons in 2 parts, the cylinder and the rod, then place them in the map as movers and use matinee to animate them![]()
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Morph targets can work for some kinds of anims.
For bones it's just a matter of making sure your bone setup is logical and the pistons are properly skinned to eliminate deformation.
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Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
aren't i smart![]()
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