Hi Guys,
I trying to find a solution for a Zmapper/UDK Pipeline.
The Situation: I did Character in 3dsmax, detail it in ZBrush and exporting normalmaps out of Zmapper. The normal map works fine within Zbrush as u can see below.
But when i try to import the char and the normal map in UDK, i get this.
As you can see i get seems at each UV Element. I spend several day now to figure out how to fix this, trying different settings in Zmapper. No success. I read several topics about this subject over at ZBruschcentral. None of the solutions worked in my case. Below you can see the UVLayout and the generated normal map out of Zmapper.
I m pretty sure that this is a problem that a lot of people will have sooner or later. This really drives me nuts. I know there must be a solution for this. Mabe a different mapping method. Or maybe its just some setting in Zmapper that i dont tryed yet. Anyway, i'm out of ideas here,
PLS HELP!






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