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Thread: DM-WoodRun

  1. #1

    Map - Team Deathmatch (PC) DM-WoodRun

    Name : DM-WoodRun
    Version : 1.0
    Game plateform :Unreal Tournament 3 for PC (patch 5 + titan pack)
    Gametype : DM/Duel
    Num players : 2-12

    Description : This map take place on a old and abandoned factory, with wood and rusty steal architecture.
    No other story to tell you, just run and frag !


    Screenshots (the map is more less dark than the pics make suppose) :
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Note :
    About 5 months (probably more) of dev.

    Custom Contents :
    Materials
    static-meshes
    Powerups rotation seq. between Berserk & UDamage on the same spot (give me hard time to get it works properly with bots !)
    Post Process

    Credits :
    For their Beta tests, constructives feedbacks and great support :

    Bl!tz, Stevelois, Odedge, Luv Studd, [FnG]Bawsy, TIPPER, Rathalos150, Gush, Keo and all UOF team!

    And
    Dr Judym for the cool wall brick texture (http://www.masterbuilderstore.com/)
    ShadeMistress for the nice barrel mesh and textures set.


    link 1 : DOWNLOAD Filefront.com

    link 2 : DOWNLOAD Game-Map.net

    link 3 : DOWNLOAD ut-files.com

    link 4 : DOWNLOAD strategyinformer.com
    Last edited by SEBASTIEN-NOVA; 12-24-2009 at 06:49 AM.

  2. #2
    MSgt. Shooter Person
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    Default

    I just lurv this map

  3. #3

    Default

    I have played this map enough through the development process to know it's a really cool map. I really the like the rustic "real world" feel to the map, but the layout still has that DM feel to it.

    Another must keep map from my Kimset muse. Great work as always.

  4. #4
    Boomshot
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    Default

    holly**** !!
    thx for that other keeper one
    nice job bro^^
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  5. #5
    Prisoner 849
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    Default

    I've been looking forward to playing this map!
    Download here I come!!
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  6. #6
    Marrow Fiend
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    Default

    So finally !!!

    Looking at the pic, you apply my suggestion about the vest, it's great mate !

    I'll play it this w-e but I just hope the old music is there again

    Anyhow, it's a keeper, THX for that great piece of work my couzin

  7. #7
    Iron Guard
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    Default

    Nice work dude!

    Great to see some more of your work final! This map will make for some intense TDM on instagib too, (my favorite way to play DM/TDM lately, weapons are a blast too though) i hope you consider to include this one to a greed version (single common goal) as well, nothing like collecting skulls! - I'll post again after some play.

  8. #8
    MSgt. Shooter Person
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    Default

    Another interesting map! XD goes to my collection XD
    GJ mate!

  9. #9
    Redeemer
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    Default

    nice one seb downloading now
    This signature would self destruct but your anti-virus has already defused it.. :/
    Proudly part of Team Domination. UT3DOM v5.0 is out now! (Code Improvements + 4 missing maps return.)
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  10. #10
    Prisoner 849
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    http://ut3.game-maps.net/index.php?act=view&id=1542

    Added to site, objections if i add to mappack?
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  11. #11
    Iron Guard
    Join Date
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    Default

    Nice map. Definitely worth trying on the TDM server.

    Thanks!

  12. #12
    MSgt. Shooter Person
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    Default

    Im glad you got this map out, Seb. Fantastic work, and my current fave 1v1, 2v2 or 3v3 map now without doubt

    One day, you may release a map I don't like. And on that day, pigs might fly!

  13. #13
    Marrow Fiend
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    Default

    The final is really great. The kismet sequence work like a charm, you really impress me on that couzin, only you and another great mapper I know are capable of such complicated stuff ! Chapeau

    I really like all the little touches, specially the jumpad with the damaged floor, which is something similar I use in Citius.

    Only big deception I have on this final is the music. Putting this track that I ear on 90% of custom maps is deceiving. Even worst, I always ear it on space or techy maps which don't fit at all with your theme. Your old custom music was 100 times better, WTH did you remove it !!!

    A tiny detail, the preview screen is not up-to-date, it show the medium health instead of the vest.

    Anyway, except the fact that I don't like the overuse space music track, it's a keeper for sure.

    THX for your work cousin

  14. #14

    Default

    THX to alls for your nice words

    Quote Originally Posted by stevelois View Post
    Only big deception I have on this final is the music. Putting this track that I ear on 90% of custom maps is deceiving. Even worst, I always ear it on space or techy maps which don't fit at all with your theme. Your old custom music was 100 times better, WTH did you remove it !!!
    The actual music is on the map since the beta 1 Steve !
    the old jazzy music on the RC1 version was just an ambient music cast by an old radio mesh, but I had a trouble with it (http://forums.epicgames.com/showthread.php?t=711511) so I have decided to remove it from the final because it was so boring after a time.

  15. #15
    Marrow Fiend
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    Default

    Quote Originally Posted by SEBASTIEN-NOVA View Post
    THX to alls for your nice words

    The actual music is on the map since the beta 1 Steve !
    the old jazzy music on the RC1 version was just an ambient music cast by an old radio mesh, but I had a trouble with it (http://forums.epicgames.com/showthread.php?t=711511) so I have decided to remove it from the final because it was so boring after a time.
    I don't pay attention to music in alpha-beta stage since 99% of the time, it's temporary & I thought that you will change it near final. I pay attention in RC1 because it was close to final. I didn't had any issue with that old sound on all my matches & I wasn't aware that you had this issue. I don't understand why it should be problematic since your using a soundtrack "X" instead of "Y". I mean the cue editor setup is supposed to be the same ?

    Anyway, the map is a blast

  16. #16
    MSgt. Shooter Person
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    Default

    First class as always Seb mate. GJ.

  17. #17
    Iron Guard
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  18. #18
    Prisoner 849
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    I for some reason can't play your map, it keeps crashing my UT3, this is what i gathered from the logfiles:
    Code:
    Critical: appError called:
    Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find KRA_Deco_WoodPile]
    Stack: 
    Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
    Log: === Critical error: ===
    Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find KRA_Deco_WoodPile]
    Stack:
    Am i missing files?

    edit: Just come to think of it, does this map require the titan expansion pack installed?
    Last edited by zunnie; 12-14-2009 at 10:24 PM.
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  19. #19

  20. #20
    Prisoner 849
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    Thanks but nevermind, the map requires Titan pack. I installed the Titan pack and then it worked...
    Game-Maps.ORG : Our Gaming Downloads Site
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  21. #21

    Default

    Quote Originally Posted by zunnie View Post
    http://ut3.game-maps.net/index.php?act=view&id=1542
    Added to site, objections if i add to mappack?
    Yes of course, thx for the mirror

    Quote Originally Posted by zunnie View Post
    Just come to think of it, does this map require the titan expansion pack installed?
    Yes, sorry I have forget to mention that on my readme file.

    Quote Originally Posted by Skillz View Post
    Thx for the mirror, I just edit my first post
    Last edited by SEBASTIEN-NOVA; 12-15-2009 at 08:34 AM.

  22. #22
    MSgt. Shooter Person
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    Upload your files for mirroring/hosting at Strategyinformer.com - http://www.strategyinformer.com/mods/

  23. #23

    Default

    Quote Originally Posted by JamieSI View Post
    Link added on first post, thx !

  24. #24
    Redeemer
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    Cool

    Watery floors, crates and chains, oh my, and...uh...wood. This map has nice shadows, sky and underwater flow as well as decent gameplay in a very dark atmosphere. I had a hard time seeing sometimes and did get caught on things a few times. This map played better as a TDM.

  25. #25
    Redeemer
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    Thumbs up Great map!

    Great atmosphere, flow, shadows, sounds, eyecandy, and particularly a theme mixture of wood and industrial mark-up. This map has a good kimset sequence, weapon/item placement, bunch of crates, and custom music. A jumppad seems appeal enough but not going to used during gameplay. Tight gameplay and good bots rather.

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