Thanks , i found the problem
File Re uploaded
Manual fix if you downloaded the v2.5 that had the broken file
there is a file called
bmp3.ini
it is a text file , all you have to do is
open it and modify this line
it says
[UTVehicle_m1a2_Content UTUIDataProvider_Vehicle]
and it should say
[UTVehicle_bmp3_Content UTUIDataProvider_Vehicle]
this should make the menu show the m1a vehicle for selection
Last edited by SithLegend; 12-14-2010 at 09:31 PM. Reason: make sure you edit the bmp3.ini and NOT the m1a2.ini
The BMP3 is no without a doubt my most favorite to use vehicle period, massive props for making it so awesome plus the water floating amphibiousness and movement is perfect!
I also like how the 2nd Engineer slot can repair the BMP3 slowly and the 3rd Medic slot heals everyone inside. Its all cool.
I do also like how you implemented the right and left click 1st and secondary fire between the mouse for the main gun and autocannon, it works out quite nicely.
Oh one thing I do think could use a quick swap around, not for the BMP3 but the 790 and M1A, would it be possible to make the default first ammunition type of the 2 vehicles when you jump in be the explosive shell and the armor piercing one be the 2nd on the list.
Its just because the explosive round is the bread and butter round that overall is more useful in most situations while the armor piercing round is a specialty type thing.
Also it would make the 2 tanks actually formidable when bots get in them since they would be using the explosive shells which are a overall bigger threat, since all the time I see them trying to hit on foot players who aren't in vehicles with the armor piercing round and well that just doesn't work out well =P
I guess its also since the bots have no idea how to swap ammo types since its a code input thing.
Another thing about why the Explosive Shell should be the default primary also is that me and friends have had situations where the enemy are barreling down on us and we decide to hop into a tank to fend them off quickly only to notice the default round is the one that hardly does anything against non vehicles, so a few seconds are wasted away pressing tab, typing, entering to swap over to the explosive round only to either have the tank blasted apart or to half health =P
I mean it shouldn't be too much of a huge change at all right?
for my next vehicle i will be doing
i hope i can make this picture justice with the model
btw i got this picture from a website called
http://www.one35th.com/model/Gallery/gallerydetail8.htm
those are a good reference on how it will look when finished
Oh awesome definitely looking forward to this one to.
Reading up on its primary armament being a 12.7mm machine gun in that turret of its, is exactly the same one used for the M1A tanks turret MG or in this case the 2nd passengers MG turret from the one you did so I imagine the AAVs main attack would pretty much be the same as that.
But yeah looking forward to this =D
Very well done, 5/5![]()
No Hablo Ingles Senores y senoras, joking, I like Espanol more than English.
unfortunately i haven't made any updates like i said i would
my computer is having problems
i think my motherboard has died on me or something, provably bad capacitors i guess
haven't been able to get a new pc
Look
http://www.youtube.com/watch?v=URVQ9CFqAsk
Pity after all this time it was bad news, damn man I'm hoping its something that can be sorted easily. We can wait for updates, Id say no1 priority is getting your machines running again.
Bookmarks