Version 2.5
Name:AdvancedArmorWarfare V2.5
Version:14/Dic/2010
Compatibility:UT3 2.1
Description:Vehicles T90 Tank and m1a2 Abrams Bmp-3
Comments:tanks with new features and ammo
Screenshot:http://img355.imageshack.us/img355/5...improv1sf1.jpg
Credits:thanks to people in #unrealscript for help
Homepage:none
Download: http://www.filefront.com/17650664/Fi...rfare v2.5.zip
Epic: Forum
Fixed bmp3.ini file
New vehicle Bmp-3
driver 100mm explosive shell slighly less damage then a tank and half the explosion radius
30mm deadly against infantry used in combination with 100mm alternating for maximum vehicle effect
passenger 1 Engineer can do minor repair the vehicle while moving
passenger 2 medic Can do minor heals to all vehicle passenger including himself
Uploaded with ImageShack.us
TO make use of the vehicle you need a vehicle replacement mod
and you can find here
http://forums.epicgames.com/showthread.php?t=699503
and the download link <---
http://www.filefront.com/14467041/XSRepSetMutMSUC4.zip
if you have your own vehicle replacement mod then skip this
" MAKE SURE YOU HAVE INSTALLED THE LATEST ut3 PATCH "
in order to make the vehicles appear you need to configure the mutator to
select a vehicle to replace
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Changes from previous version
v2.5 changes
.- deleted some textures not in use
.- modified the Burn out materials on all vehicles( they should fade out now when they despawn)
.- added new vehicle bmp3 ( should replace hell bender maybe? )
v2.0 changes
.- once you use the laser range finder, the crosshair is based and updated by the actual barrel of the vehicle
No longer based on the camera, this makes for a more accurate sight
.- the sight now scaled with screen resolution, before at higher resolutions the tank sight became too small
Now the sight will stay same size no matter what resolution you use
.- added 1 more tank m1abrams tank, now you can have t90 and a m1a2 on different teams
.- added different sounds for Abrams an for t90
.- commanders weapon now overheats, this is to prevent spam of the weapon and to reduce stress on server
.- commanders gun now has a different crosshair then the original ut3 crosshair
.- fixed weapon prediction, falling part based on distance to screen coordinates, didn’t realize before it was only
Scaled to work on 1024x768 resolutions, the crosshair is MANUALLY tested and adjusted on different resolutions
From 640x480 up to 1600x1200 if using anything higher then 1600x1200 the gravity adjustment will be cero
Sorry my monitor don’t support anything higher for me to test, will add more resolutions later,
This means that when using resolutions higher then 1600x1200 the laser range finder won’t give you a hit prediction
.- upcoming changes , improved vehicle sounds, code optimization, and most likely APC's thinking of doing
Bradley and bmp-2 or bmp3








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