Good morning everyone...
This is my first time posting here and I love the power of Unreal, I just have a question in regarding to rigging models with XSI. I have always used a null as the global parent of the rig (Named Global SRT) with a spine and a bunch of controls...
Is there a specific way to rig my models within XSI to be used in the UDK? I am planning a fighting game and need a rig that will work with all of the models...
Thanks.





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