Conforming Red Brush to existing shape?
I'm trying to create a reverb volume to fit the shape of a room... Is there a way to conform it to an existing shape instead of manually adjusting the x y and z properties until it fits?
select the existing brush and if it's still the same in UDK hit Ctrl+P and you're builder brush will take the exact shape/size/etc as the selected brush.
This also works for making the bounding box the same size as a static mesh. However, I think the question here is making the bounding box the size of a void.
Originally Posted by Cr4zyB4st4rd
Right, I'm basically trying to have my builder brush conform to the void or open space of a room so that I can create a reverb volume within it.
I tried selecting the shape of the room as a whole so that I could conform it with the ctrl+p function, but it's split up into multiple sections because it isn't a perfect box. Is this the best way to go about it?
I don't see any better method than just moving the edges and vertices.