Hey all-
I'm trying to create a reverb volume to fit the shape of a room... Is there a way to conform it to an existing shape instead of manually adjusting the x y and z properties until it fits?
Thanks!
Hey all-
I'm trying to create a reverb volume to fit the shape of a room... Is there a way to conform it to an existing shape instead of manually adjusting the x y and z properties until it fits?
Thanks!
What shape is the room?
select the existing brush and if it's still the same in UDK hit Ctrl+P and you're builder brush will take the exact shape/size/etc as the selected brush.
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Thanks guys,
Right, I'm basically trying to have my builder brush conform to the void or open space of a room so that I can create a reverb volume within it.
I tried selecting the shape of the room as a whole so that I could conform it with the ctrl+p function, but it's split up into multiple sections because it isn't a perfect box. Is this the best way to go about it?
I don't see any better method than just moving the edges and vertices.
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