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  1. #1

    Default Conforming Red Brush to existing shape?

    Hey all-

    I'm trying to create a reverb volume to fit the shape of a room... Is there a way to conform it to an existing shape instead of manually adjusting the x y and z properties until it fits?

    Thanks!

  2. #2

  3. #3
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    select the existing brush and if it's still the same in UDK hit Ctrl+P and you're builder brush will take the exact shape/size/etc as the selected brush.

  4. #4

    Default

    Quote Originally Posted by Cr4zyB4st4rd View Post
    select the existing brush and if it's still the same in UDK hit Ctrl+P and you're builder brush will take the exact shape/size/etc as the selected brush.
    This also works for making the bounding box the same size as a static mesh. However, I think the question here is making the bounding box the size of a void.

  5. #5

    Default

    Thanks guys,

    Right, I'm basically trying to have my builder brush conform to the void or open space of a room so that I can create a reverb volume within it.

    I tried selecting the shape of the room as a whole so that I could conform it with the ctrl+p function, but it's split up into multiple sections because it isn't a perfect box. Is this the best way to go about it?

  6. #6

    Default

    I don't see any better method than just moving the edges and vertices.


 

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