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  1. #1

    Default Mirrors Edge-type view

    i was wondering if anyone tried to do a 1st person view similar to Mirrors Edge(where the player's arms/legs etc are visible on screen)

  2. #2
    MSgt. Shooter Person
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    I tried it on UE2
    As i remember, i just changed OwnerNoSee=TRUE to OwnerNoSee=FALSE in DefaulProperties in my Pawn class

  3. #3
    MSgt. Shooter Person
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    Dec 2009
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    Excellent thanks very much I just made a thread on this very topic Thanks tons for this.

  4. #4
    MSgt. Shooter Person
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    Dec 2007
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    Melbourne, Australia
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    Quote Originally Posted by srv View Post
    I tried it on UE2
    As i remember, i just changed OwnerNoSee=TRUE to OwnerNoSee=FALSE in DefaulProperties in my Pawn class
    Sorry for the late bump.

    There is no similar property from what I can tell in UE3. I'm experimenting with moving my 3rd person camera to just infront of the head. But this causes all sorts of headaches with aiming and clipping with the character model.

    Anyone found a solid way to do this?

  5. #5
    Redeemer
    Join Date
    Sep 2007
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    Finland
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    Make a seperate 1st person model which is like the 3rd person model but with no head and/or upper body.

  6. #6
    Prisoner 849
    Join Date
    Jul 2007
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    983

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    It's recommended you make a camera bone for the character, then you need of course make an AimOffset profile in the AnimTree to better match a first person lookaround.
    Technical Artist / Animator - InAction @ Forums.BeyondUnreal

    Demoreel: Website
    TUTORIAL: Character - Maya to UDK Livestream
    CHARACTER: UDK Character / First Person Animation Rig
    SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter

  7. #7
    MSgt. Shooter Person
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    Dec 2007
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    Quote Originally Posted by Denny View Post
    It's recommended you make a camera bone for the character, then you need of course make an AimOffset profile in the AnimTree to better match a first person lookaround.
    This is working quite well. Thanks.


 

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