I have an animated skeletal mesh (your usual biped character) that I've successfully exported from 3DSMax (following the ActorX tutorial).
Into the editor:
- I've imported the mesh.psk and I can see that all the bones are presents
- I created a new animset and imported the mesh.psa and I have all the sequences I've made
So far so good, but when I try to play any of the animations, only the bones are moving, not the mesh. I suppose there's a problem with bone weigth but I can't see what I've done wrong...
Here's a few intel about the mesh:
- the characters is divided into 7 parts and each part is a skinned editable polys with a XForm modifier
- there's a morph on the body part
Any help/tips would be appreciated!!