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  1. #1

    Default testing a custom weapon in editor?

    I've modeled and written what i think is a workable script for a custom weapon. Is it possible to test it within the editor or only in-game as a mutator?

  2. #2
    MSgt. Shooter Person
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    Default

    In editor... NO ! If you have a mutator, use it in-game, if it's only a weapon, you can use the built in weaponreplace-mutator for testing (in-game too).
    My stuff reuploaded (most of them) to FileFront (again): http://www.filefront.com/user/HO0815XX

  3. #3

    Default

    alright. thanks. I'll post screens of the in-game model later. This applies to custom characters also I assume?
    Last edited by TGNSD; 11-28-2009 at 06:48 PM.

  4. #4
    MSgt. Shooter Person
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    Default

    You can test a weapon in the editor but not a mutator.

    Put the script (.U file) in Unpublished folder.

    Then go into editor and place a "weapon pickup factory"
    (located in actor classses tab of generic browser under navigation point)

    Then right click it, open up its properties and go to the weapon factory properties and set the pickup-able weapon to be the one you created.

  5. #5

    Default

    YES! thanks Krallis. works great. I'm too embarrassed though to show my model yet. few more days.

    Does it work similarly for a custom actor?

  6. #6
    MSgt. Shooter Person
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    It should do, ive never made one myself, but i imagine it would be in the actor classes browser.

    Dont be afraid to show your model, it can really help, sure people may criticise it , but they will also tell you how to improve it. It really does help in the long run.


 

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