
Originally Posted by
Secret_Squirrel
When importing a static mesh, how does the re-triangulation process work exactly? I understand that most models are created from quads and the UDK would then break these faces into tris to be rendered in game, but how does the way in which the model is made impact this?
Is it always better to model in strictly 4 sided faces (quads), and rely on the import process to do the rest? Or can some models contain tris, 5gons, etc and still import/render correctly?
Thanks
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