I have been playing with the BSP brush and I reallized that you can convert a Brush made object to a static mesh.
Seeing that I can create a static mesh from UDK alone. Are there any advantages or dis advantages to creating a static mesh from UDK other than an external app such as blender and 3ds max. other than tools. I Actually find it rather much easier creating world geometry using UDK than Blender.
With blender i am expected to create a UV map where as UDK I can just specify the uv coordinates using seemless materials.
Also with creating static mesh, Does the UT engine expect a Solid mesh? or is it ok to delete out polies that are never visible to the camera.



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