scuse me reposting this in a new thread but i rilly want to sort it out and im stumped.
ive got a problem where buildlighting is adding unsightly green blobs all over my lightmaps when rendering in lightmass - even at production settings.
ive put a few meshes with lightmap uvs in this map, added 1 light, 1 importancevolume then built. i cant make it go away! other tests of lightmass have come out fine, using only a couple of meshes.
i read the other *lightmass glitch* thread and updated to the latest UDK release but the problem is still there - any clues? is it a feature?!
win xp 32, 2gb ram