I have been browsing the documentation looking for ways to do serialization of game state to save data, load data structures for AI functionality, but found no way to do this. Is there a Serialization and Reflection framework? (accessible using scripting or is this only available with a low-level source access.)
Say i want to create an avatar/character creation tool like on Sims3, or a racing game with custom cars. Is this possible without using external configuration files. I would typically do this using serialized XML files. But i don't know how i would do it, with the UDK.
What are the main limitation, in terms of extendability and possible workarounds to add external functionality. TCPlink appears to be a way around certain limitations but not the most elegant way.
Is it possible to have a workable fantasy style RPG game, made with hundreds of states for inventory object in UnrealScript? Or is this sort of scenario unfeasible using the UDK without access to source? I have read that UnrealScript is quite slow, and unable to manage very high amounts of data. I hope this is something of an old story.