Hi everyone. I figured i should share this with the rest of the world.
On my web site are a bunch of tutorials, anywhere from mesh building, normal maps, lighting and more.
With the new UDK released, i wrote up a Lightmass, Ambient occlusion and Emissive lighting walk through for an easy visual representation of what different functions can do.
Included in this tutorial list is the new 'mesh painting' function and i wrote a tutorial to show how it works and how you can get different effects with it, like offsetting the speed, time or direction of a pulsating light. This can be anything from a street light to a candle. One mesh, one material, thousands of uses.
I have tutorial that show other great functions this 'mesh painting' can be used for, and the power that it brings the visual side of the unreal engine. This is the 'advanced mesh painting tutorial'
Also i have a tutorial to show how you can offset a texture on the mesh based on its worlds location. This is EXTREAMLY handy for hiding repeating textures.
Here is the tutorials section of my web site.
and some direct links to individual tutorials.
Global Illumination/ambient occlusion:
Advanced Mesh Painting Material:
Asset Position Offsetting Texture Coordinates:
This was posted under the "Support Tips and Advice" section but there are a lot of tutorials this 'Documentation' section so i decided to post it here as well so everything has the opportunity to check them out.
Hope you all enjoy.