hello i was wonderin if it was possible to have an alpha in your terrain texture to modify how it blends over another terrain layer, say my layer 1 is sand , and i make a rocky layer, and alpha around all the rocks, so when i layer it over the sand you see the sand thru the alph sections of the texture, we could do this with the warhammer online engine and was wondering if it was possible in unreal.
i tried just making a texture with an alpha in it, but when painting terrain it seems to do nothing.



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perhaps its possible to be modified in script.
heres a shot of the feature at work in warhammer.


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