Hi all,
I have added collision meshes in speed tree,and they work.... to a degree.
They don't seem to scale with the tree when increasing its size, and I don't see how to enlarge the collision mesh within UDK.
Obviously I could just enlarge the static mesh within speed tree to compensate, but thats not ideal as I will use the same tree several times at different scales and this wont always match.
Is there a way to either make the the static mesh scale with the tree, or edit its size within UDK?
Thanks.



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