Speed tree collision meshes
I have added collision meshes in speed tree,and they work.... to a degree.
They don't seem to scale with the tree when increasing its size, and I don't see how to enlarge the collision mesh within UDK.
Obviously I could just enlarge the static mesh within speed tree to compensate, but thats not ideal as I will use the same tree several times at different scales and this wont always match.
Is there a way to either make the the static mesh scale with the tree, or edit its size within UDK?
No one else has come across this problem? Or am I just not explaining it well enough?
MSgt. Shooter Person
Do you scale it with the uniform scaling tool or are you scaling each axis separately ?
Thanks for the reply, I am using the uniform scaling tool.