Hello, I am trying to merge two camera scripts, to create one with the best qualities of both. Both were written by Hourence. One for his(a very basic udk game) and one as nothing more then snippets of level and kismet code.
The success of wich, would grant me the ability to make a Mass Effect Camera. Where in combat, it's over the shoulder, outside, it's more rpg like for exploration. Wich Hourence's script from the very basic udk game tutorial is like omg close to.
Sites-
His Tutorials
http://www.hourences.com/book/tutorialsindex.htm
Very Basic Udk Game-I'm really-really- sure he wrote it
http://tutorial.toltecstudios.com/
And the snippets for cameras
http://www.hourences.com/book/snippets2.htm
I just want to know how to change the angle of the cam on the script for the (very basic) udk game tut.
I could then(doubtedly) take it, and add the ability to switch smoothly between it and the rpg* cam
Unreal script and coding is like Latin or Greek to me(actually I think they are just diff. dialects of each other...)
Edit: So noone knows how to edit the unreal script and, what, specifically, would affect the placement of the cam?
Thats depressing =/





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