From what I have read, the ini file contains the keybinds, these keybinds can target and modify a target var in a input.uc For instanse set a value to aAxisX.
Anyone know where the two get hooked up? Is it a config setting that decides the used input.ini and does that input then get used on all input instances and just ignore a input.ini bind that doesn't have a corresponding var.
The reason I am asking is because if i make mutliple mod with diffrent controllsettings to make sure each layout is simply just the controlls for that game...



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