I'm starting to look through all the UTGame classes etc to try and get my head around where everything is but have a quick question on creating new functions and where to call them from.
I understand inheritance and that i can extend classes and create a MyClass version, but lets say I want to create a totally new function or class?!
Just say I want to create a function called 'function OutputME()' that just outputs variables that get updated EVERY screen refresh to screen, does this still need to be in a class that gets extended? Is there a 'gameloop' type class for these sorts of things, and therefore, where does the function get called?
Many many thanks in advance,