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  1. #1
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    Default UnrealScript Tutorial Series

    Hello everyone as i promised here is the first 3 videos of my UnrealScript tutorial series. If you have any questions or suggestions feel free to ask them here.

    Download Directory:
    http://dl.deathtouchstudios.com/vide...lScriptSeries/

    Setting Up our Build Environment:
    In this tutorial we cover how to setup the basic build environment that will be used in all the tutorials.
    Download: http://dl.deathtouchstudios.com/vide...ldEnvironment/

    Learning The Variables:
    In this tutorial we cover how to use some basic variable types.
    Download:http://dl.deathtouchstudios.com/vide...gTheVariables/

    Learning Conditionals:
    In this tutorial we cover basic if,else,and else if conditionals as well as the switch statement.
    Download:http://dl.deathtouchstudios.com/vide...gConditionals/

    Youtube videos:
    http://www.youtube.com/wildicv
    Last edited by wildicv; 11-16-2009 at 10:37 AM.
    Programming is a way of life.

  2. #2
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    Default

    Awesome ! Thank you very much , I really need to work on the basis of programmation

  3. #3
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    Default

    thank you very very much

  4. #4
    Iron Guard
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    Default

    that's sweet ! Thanks !

  5. #5
    Prisoner 849
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    Awesome, more more resources to tide me over till the books come out, thanks.
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  6. #6
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    Nice work, thanks!

  7. #7
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    Default

    Does it matter if I put my solution inside src\mymodname\ or is it a better practice to put it outside ? If per chance you know also how to add source control to the entire editor with an SCC plugin like pushOK, it would be valuable as putting all this up still evades me... it just wont work...
    Last edited by roychr; 11-16-2009 at 01:01 PM.

  8. #8
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    Its fully safe and acceptable to place your solution file in the src/mymodname/ i have my solution file there as well.

    Ill make a video tutorial on how to add svn source managment.
    Programming is a way of life.

  9. #9

    Default

    These are really good, wildicv. Thanks for putting them together.

    - Jared

  10. #10
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    Default

    This is coming on the right moment. Thank you very much

  11. #11

    Default

    I hate to post this b/c it makes me look like an idiot. I'm trying to find the plugin you're mentioning in the tutorial but having no luck finding it. Can you post a link to the site.

  12. #12

    Default

    how can i find plugin

  13. #13
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    Default

    Come on guys, google nfringe and it will show as first result : http://wiki.pixelminegames.com/index...e#Installation,

    activate it whitout being a full licencee and it will be ok

  14. #14

    Default

    thanks thats why I felt bad posting i was trying infringe and enfringe etc.

  15. #15

    Default

    Quote Originally Posted by roychr View Post
    Come on guys, google nfringe and it will show as first result : http://wiki.pixelminegames.com/index...e#Installation,

    activate it whitout being a full licencee and it will be ok
    tnx and sorry. i watch video but my english not good

  16. #16
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    sorry for being *****y, was not my intention ^^

  17. #17
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    Yeah my pronunciation was off on saying nFringe. If i ever mention a certain tool or plugin you can check the youtube version and ill link were to get the tool/plugin in the comments box.
    Programming is a way of life.

  18. #18

    Default

    Hey Wildicv,

    I'm having an issue. I go through the tutorial step by step, but when I build it does not seem to be copying the .u file into the right place.

    I have the following set manual override set, but it does not seem be actually working at all. The output is:
    ------ Build started: Project: ICGTestGame, Configuration: Debug Win32 ------
    Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramewor k. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location.
    ICGTestGame -> E:\UDK\UDK200911\Development\Src\ICGTestGame\Unpub lished\CookedPC\Script\ICGTestGame.u
    ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

    But the directory referenced above is empty as well. Any ideas?

    - Jared

  19. #19

    Default

    Oh, and using the UnrealFrontend, it compiles fine and the .u file appears. It is just through nFringe and Vis Studio it doesn't seem to work.

  20. #20
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    Quote Originally Posted by InCharacter View Post
    Hey Wildicv,

    I'm having an issue. I go through the tutorial step by step, but when I build it does not seem to be copying the .u file into the right place.

    I have the following set manual override set, but it does not seem be actually working at all. The output is:
    ------ Build started: Project: ICGTestGame, Configuration: Debug Win32 ------
    Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramewor k. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location.
    ICGTestGame -> E:\UDK\UDK200911\Development\Src\ICGTestGame\Unpub lished\CookedPC\Script\ICGTestGame.u
    ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

    But the directory referenced above is empty as well. Any ideas?

    - Jared
    I'm having a similar issue. I've followed the tutorial step-by-step, and am having no .u file appear. I'm also having an issue where it's sending it to:

    K:\Documents and Settings\Administrator.EXPERIEN-C563A1\My Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u

    rather than:

    F:\Program Files\Games\UDK\UDK-2009-11\UTGame\Script\MyGame.u.

    And yes, I have set the "Manually Set UCC output directory" in the Build options to F:\Program Files\Games\UDK\UDK-2009-11\UTGame\Script. I've also tried setting the UCC output to C:\, only to have it send the .u to the same directory as before.
    Last edited by MukiHyena; 11-17-2009 at 02:36 AM.

  21. #21
    Redeemer
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    Looking good. Not sure what you're plan is but I'd suggest covering the default properties upfront. I didn't fully understand inheritance, and thus how much work was done in default properties when I first started (not a programmer so it wasn't intuitive to me and messed me up). Just my 2 cents, this kind of thing is really really needed, thanks.

    danimal

  22. #22
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    Default

    MukiHyena and InCharacter please make sure to double check your settings also if your on a vista machine sometimes the UAC will prevent visual studio from copying files to certain c:\ directorys which does sound weird but does happen so try disabling this.

    Danimal: ill be covering default properties when i explain classes.
    Programming is a way of life.

  23. #23

    Default

    MukiHyena,

    Does the .u file actually appear in the cookedPC\Script directory? Mine is not showing up there either.

    - Jared

  24. #24

    Default

    wildicv,

    Yeah, I double checked the settings and then triple checked them. Will try it on my lap top today instead and see if it works on that machine instead. If not I guess I'll just use the front end for compiling.

    - Jared

  25. #25
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    Default

    Go to the unreal frontend and do a full recompile (button after cooking) and check the warnings if any. In any cases, you did not enter the paths or set the projects options correctly. Go over the video again. I assure you, if followed, it will work. I had problems because I edited certain .ini files and after a failed compilation in VS I went to compile it in the front end and it gave me the exact error why it failed. From that information it was then easy to fix.

    Hope this helps
    Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
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    http://x9productions.com/blog
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  26. #26
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    wildicv,

    To answer you question, I'm not on a Vista machine, I'm on XP SP3.

    Here are my settings.







    And here's the output upon Build Solution:

    ------ Build started: Project: MyGame, Configuration: Debug Win32 ------
    Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramewor k. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location.
    MyGame -> K:\Documents and Settings\Administrator.EXPERIEN-C563A1\My Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u
    ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

    In that directory, no .u file appears.

    Not sure if I've overlooked anything.
    Last edited by MukiHyena; 11-17-2009 at 07:03 PM.

  27. #27
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    I've found the problem. The MyGame project the your video was saved in f:\Program Files\Games\UDK\UDK-2009-11\Development\Src\. After a fresh install, my computer defaults to save projects to save in K:\Documents and Settings\Administrator.EXPERIEN-C563A1\My Documents\Visual Studio 2008\Projects.

    That fixed the pathing issue. Now to fix the .u file not showing. I will attempt roychr's method.

    Edit: Got it working. Some ran into some minor pathing issues, but I managed to get it working. My environment is set up, and I've successfully tested the scripts using some multiplied integers. Hopefully this will get me into scripting.
    Last edited by MukiHyena; 11-18-2009 at 01:08 AM.

  28. #28
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    Thanks for the tutorials, but an even bigger thanks for letting me know about the Dreamspark website, that's helped a great deal.
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  29. #29
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    Glad you guys figured it out. Sorry i didn't respond yesterday i didn't have access to a computer.
    Programming is a way of life.

  30. #30

    Default

    Wildicv, Great tuts! Definitely appreciate your work.
    If you are interested in a little criticism I have some suggestions.
    Firstly, it would be easier to follow you if you didn't have that irregular color scheme during the tutorials. I was running into the same issue as MukiHyena and InCharacter with the MyGame.u not being copied over. It turned out I didn't have the source files in the development/src. When watching your tut we can't see the folder you select at that juncture. [min 4:24]
    Second, the volume in the tutorials is a bit low. Not a big deal but something to keep in mind for future tuts. It's a constant volume up, volume down game.

    Again, thanks for the time you've put into this already.

    AinigmA

  31. #31
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    Quote Originally Posted by wildicv View Post
    Glad you guys figured it out. Sorry i didn't respond yesterday i didn't have access to a computer.
    It's all good. Eagerly waiting the next part. Assuming there's a new one coming up

  32. #32
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    A little update guys. It seems thanksgiving break is coming up and i won't be with a fast connection so I’m sorry to say there will be no new videos all next week...But i promise to throw together some tutorials over the week so there should be some nice new tutorials. Some will be specific to unreal script others will be to setting up your environment. I may even put some tutorials that don't pertain to the UDK but to game development in general.

    I’m sorry to those who were hoping to see new tutorials soon as always life catches up at times but as I said I will be making more. I have a lot to teach and a urge to teach it.
    Programming is a way of life.

  33. #33
    Skaarj
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    very good,thanks guys.

  34. #34

    Default

    Thankyou for these tutorials they are great!

    I have been looking at the first one and encountered a problem with the location of my script file after it was built, it ended up here:

    C:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u

    I have set the: 'Manually set the UCC output directory' with this path: E:\UDK\UDK-2009-11-2\UTGame\Script

    Any ideas?

  35. #35

    Default

    Quote Originally Posted by sh0v0r View Post
    Thankyou for these tutorials they are great!

    I have been looking at the first one and encountered a problem with the location of my script file after it was built, it ended up here:

    C:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u

    I have set the: 'Manually set the UCC output directory' with this path: E:\UDK\UDK-2009-11-2\UTGame\Script

    Any ideas?
    OK never mind I worked it out eventually, I found a small snippet in a sentence that states to put the project folder in the development/src folder.

    On this page: http://udn.epicgames.com/Three/Devel...ptProject.html

    "So you should store the project and solution files in UDK\Development\src, just like the instructions mention."

    I didn't read that in any instructions but nonetheless it's all working and building to the correct location now.

  36. #36
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    First of all, thanks for the tutorials.

    (btw, sorry for my english)

    So, Wildicv, I know, your potential audience are people who have never heard about programming languages and programming in general, but I think that it would be better to increase difficulty level of your tutorials and not to explain simple things during the whole tutorial. In my opinion, it would be easier for you to speak about differencies in UnrealScript and C++/Java, rather than explain the whole language from the beginning. It's just an advice.

    But, surely you've made a great and good work. Thank you, once more. Looking forward for the next tutorials.

  37. #37
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    Soniq I have thought about this myself but considering unrealscript is a lot like every other language out there. There wouldn’t be a whole lot to say. My idea is to teach the basics with my tutorials so people who are trying to do things with the UDK won’t just copy and paste scripts unknowing what it does but they will be able to read and modify them easily. After I teach the basics ill start showing them how to interact with the UDK teaching the basics then teaching how to interact with the UDK is way easier than just teaching how to interact with the UDK and getting tons of “what does this mean/do” post. Get what I mean?

    I’m off for a week so if anyone has any personal request for tutorials on programming in general or anything on the programming side of the UDK please put your request here. Don’t post anything about level design, cloth, etc has ill leave those tutorials to raven and the other pro’s.
    Programming is a way of life.

  38. #38
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    wildicv, In the interest to move foward to more advanced things, FPS's are one of the main video game styles out there but there are other people that may like to develop other gaming style and I am definitly longing for a real script tutorial on the entire camera framework (PlayerController, ThirdPersonCamera and such) I am personnally doing an Isometric game and doing some headway in this direction thanks to other forum members. Here is the thread if it interest you in doing an extensive and informative video tutorial on overriding placement and rotation of camera whitout breaking all the wonderfull facilities of Kismet or Matine.

    Cheers
    Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
    Dilbert

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    UDK Isometric Camera tutorial with pathfinding

  39. #39
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    I have been trying to get into coding for some time now. And i wanna thank OP for this tutorial series.

    Just a question...where do i go from here? Whats the next step? Can i do something practical with this knowledge.

  40. #40
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    Hey guys,

    I've encountered the same problem as a few other people on this board where my '.u' file hasn't been created.

    I've managed to make sure the project is saved and stored in the correct path - UDK\Development\src, but the u. file hasn't been generated in ether place, i.e.

    UDK\Development\src\mymod\mymod\unpublished\Cooked PC\Scripts

    or in the

    UDK\UDK-2009-11-2\UTGame\Script

    I'm running Vista 64bit, latest UDK, VS2008 v9.0.30729.1 SP

    Any ideas?


 
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