
Originally Posted by
Shadow Dancer
::::Incoming wall of vent::::
Then why were all of the original screenshots and such for UC1? I recall hearing about UC1 before 2k3.
The story as I heard it was that UC was being developed by DE as an offshoot, and Epic nabbed it to make a new UT game. Regardless, when 2k3 came out (and the reason why 2k4 was made) is because fans rejected it because of its console influence in the movement, menu, and adrenaline system, most of which is what still defines 2k4. That and vehicles that Epic itself admitted were based on Halo vehicles.
So, we have a game where the distinguishing characteristics were originally considered consolish by the fans, and when those features are removed to make the game more like its PC originating predacessor, it's accused of being consolish. It makes no sense and results from an ignorant fanbase that doesn't actually know the history of the very games they claim to be fans of. When the addition of certain features can be called conslization, and then the removal of those features can also be called consolization, I hope you can understand my frustration with most 2k4 people. Not to mention their seemingly rabid need to insult and attack UT3 at any opportunity.
It's the same reason I've come to hate Portal aand Valve fans. They can't seem to go without telling me why their game is "better."
2k4 is fun in its own right. I guess it's mostly the general ignorance around it that really gets to me. People claim that 2k4 is the pinnacle of innovation in the Unreal series when they should be looking at XMP and UC2.
They fail to recognize the sheer lack of coherency that came with 2k4 (more so than 2k3/UC that had its 5 distinct themes and separate backstory.) 2k4 offered so wide a range of gameplay, settings and character styles that it became impossible to say what UT actually was, and as a result it became nothing.
All the different gametypes split the community into tons of little groups, and all sorts of arguments and viewpoints came up over what made UT UT.
People couldn't even figure out where the visual style in UT3 came from, saying it originated in Gears when Unreal 2 and UC2 displayed it long before Gears came out. People claiming they couldn't see how Juggernauts could work in UT3's visual style when we'd seen them in that style already in UC2, which some of them didn't even know about.
Because of how much they changed the game for 2k3, and their resultant concession to the outrage in making 2k4, they spread the conception among many shooter fans that UT was only a yearly roster-update style game, being milked for money, and that no significant advancements were being made. While the yearly branding imposed by Atari didn't help woth this, it is very largely a direct result of 2k4, and the opinion carried over to UT3.
I don't really care how many poeple who can't afford better machines are still playing 2k4. I don't play online (because I don't and never have enjoyed it) so that means nothing to me.
Seeing so-called fans of the series attack UT3 en-masse without considering a single aspect of it (indeed the very day it came out) simply because it wasn't 2k4 again (under the guise that 2k4 was the only innovative game in the series) really made me give up on most of the Unreal community. If people are really looking for new and innovative gameplay int he Unreal series, XMP and UC2 should be on the tips of their togues, or at Fking least 2k3/UC1 where the ACTUAL new elements of 2k4 came from. Constant ignorance like that just drives me batsht insane, espeically when they interrupt constructive and interesting threads to troll and ***** about UT3, usually unprovoked.
Then I go and visit the Planet Doom forums, or the Stalker boards and see a mature, functioning community where issues can be brought to light, explained, and often, solutions are discussed, found and usually implemented. Seeing the community for Stalker, which was easily far more broken than UT3 was at launch, especially Clear Sky, pull together and create modifications and fixes for the game.
The Unreal community, on the other hand, sat back and screamed Fail over and over, crying poor me and accused the developers of whatever they wanted.
One Very popular issue that was repeatedly spewed out was that UT3 had less content than 2k4. The amount of ignorance involved in this issue is staggering, and yet it held weight. The extent to which 2k4, in many ways, is an anomaly in the series is completely ignored.
I heard the same people who when 2k3 first came out repeated gameplay over graphics, absolutely condemning UT3 over the look of the menus and the color in the maps.
Like a lot of things, I don't really have much of an issue with the thing itself, but all the people around it make it unendingly irritating. Knowing that the community easily had it within itself to promote and help UT3, if they had been actual fans of the series, but chose to focus on the flaws only (and wrongly compare it to a second-generation expansion title instead of a first-gen starter title like 2k3, in order to boost contrast in places such as bugs, content amount, modding base, etc... I actually heard someone complain that UT3 sucked because 2k4 had more mods planned and in-progress at launch than UT3 did, when 2k4 had 2k3 before it to introduce mod-makers to the tech and assets ahead of time...)
It's just depressing to see that the community has become so split and self-centered that they'll sooner help condemn a new title to the series than try to help the franchise they claim to be fans of. The same thing happened with UC2, really. People made blind assumptions that it would "ruin Unreal's good name" and destroy UT. That it couldn't possibly be good just because it was on console, and so a good game went under-sold and under-appreciated due in part to intentional bad word of mouth for no reason at all other than what just seems like some older brother / younger brother complex.
The fans insist on competing with each other. Any new title is attacked and destroyed. There is no need for this at all, and it only speaks to slef-centered, fair-weath fans who only like a game if it's popular, and only support a company when it does what they like.
A little stream of counsciousness there, but that basically sums up my overall impression of 2k4. If it were just the game in and of itself it'd be one thing, but all the bullsht that comes with it, and everything it did to the community, leaves a very bad taste in my mouth. I'm tired of having it shoved down my throat, and I'm tired of being told why eveything else sucks. I'm tired of better, riskier, more interesting titles and efforts in the series getting no recognition, and I'm tired of the people who started on 2k4 telling me what UT is all about.
You can quote playcounts to me all you want, but it doesn't matter to me at all. I care about the ignorant, self-centered fanbase that deliberately attacks and destroys the series they claim to love. We have completely different values on judging qhat is important, and I realize that my viewpoint is not that of the popular gaming crowd, but when I see what a gaming community can be, and then I watch this one tear itself apart, it bugs the crap out of me.
Thank God we still have people like Sinx and others who actually try to better the series and try to help it instead of just spit on it because it's not what they had last time.
Due at least in part to the widespread rejection and hate it recieved even before launch because it was A: on the console, which many UT/2kx fans (being PC elitists) automatically reject, and in fact take as an insult to their chosen platform, and the very innovations that made it so good: the melee system, the adrenaline...
Partly also it had a pretty high learning curve...
..........................
I judge games based on how well they convey their intended gameplay experience, not on how popular they are. Popular games tend to be popular for a reason, yes, but as a fan of UC2 you should know that being unpopular doesn't necessarily mean anything.
UT3 was intended as a return to UT1 that retained elements of the 2kx series, while trying to condence and focus the experience. In this way it succeded quite nicely.
2k4 is difficult to analyze. It was intended to bring the game back to UT1. They maintained all the features from 2k3 that some fans rejected in 2k3, added a few mostly visual references to previous Unreal titles, and added a lot of new stuff that mainly served to wildly expand the look and visual style of the game, resulting in a game that felt bloated and unclear. The juxtapostion of classic UT-style characters and elements with 2k3 elements and other styles seemingly pulled from nowhere made it bizzare, making it difficult to determine if it accomplished its objective, thusly making it difficult to analyze.
I liked 2k3, I certainly liked the wealth of content resulting from 2k4, but it was unfocused and made it extremely unclear as to what UT was. It seemed more like a mash-up of random content than a cohesive identity.
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