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Thread: UDN Updates

  1. #1
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    Default UDN Updates

    We're continuing to update UDN based on your feedback.

    We've made many additional documents public, including

    http://udn.epicgames.com/Three/UnGlossary.html
    http://udn.epicgames.com/Three/PerfD...ironments.html
    http://udn.epicgames.com/Three/NormalMapFormats.html
    http://udn.epicgames.com/Three/Takin...rTextures.html
    http://udn.epicgames.com/Three/ShowFlags.html
    http://udn.epicgames.com/Three/SCCIntegration.html
    The FaceFX docs linked in http://udn.epicgames.com/Three/FaceFX.html
    and more I'm forgetting.

    We've also made more improvements to the search functionality, and improved top down organization, with many more documents linked from

    http://udn.epicgames.com/Three/UDKProgrammingHome.html
    http://udn.epicgames.com/Three/UDKCo...ationHome.html
    and the new
    http://udn.epicgames.com/Three/UDKLe...ationHome.html

    We're also working on a more in depth "getting started" tutorial. Please tell us what additional documentation you'd like made available.

  2. #2
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    Thank you

    Excellent stuff as always.
    Theia Online (Under Construction) http://www.theia-online.com
    Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.

  3. #3
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    This is great news , thank you for unlocking more pages .

    Lost in my own never ending passion.

  4. #4
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    Thanks Steve for the extra info.

    Would it be posible to show/tell us how to get new characters to work (familys/factions) with-in the UTGame code in the new/updated "getting started" tutorial

    cheers
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5
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    I can't seem to get Source Control working. I changed "Disabled" (Documentation says bDisabled, but Disabled is what's in the file) in EditorUserSettings to false, but I don't get a login prompt when I launch the editor.

  6. #6
    Technical Writer - UDN
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    Quote Originally Posted by fritzmonkey View Post
    I can't seem to get Source Control working. I changed "Disabled" (Documentation says bDisabled, but Disabled is what's in the file) in EditorUserSettings to false, but I don't get a login prompt when I launch the editor.
    You changed this in the UTEditorUserSettings.ini? And you have source control software that has SCC support installed?

  7. #7
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    I did change it in UTEditorUserSettings, and I have no idea if our source control software supports that. I'll have to ask the guy that is managing our SVN server about that. Thanks.

  8. #8
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    If you're using Subversion you need to get a plugin that adds an SCC interface as it doesn't have that by default. I think this is the one I used when testing it: http://www.pushok.com/soft_svn.php

  9. #9

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    Many thanks for the UDN update!! Great Stuff.

    Regards,
    Matt.
    FearedFutureGames website: fearedfuturegames.com
    Check out my youtube: fallingbrickwork's YouTube Channel
    Dev Route: Modo 401, Unreal UDK, Unity Pro, VS2008

  10. #10
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    Hi , on the next getting started update can you please explain the relations and similarities between real world light and lightmass , showing how there alike . Also on understanding real light , how light works , different light patterns , and bounced light on different real world materials . On shadows , can you explain how casted shadows react to real light , from tensity to on how far from the light source is . techniques , can you show and explain on different techniques in lightmass to get the most realistic best results .

    Thank You
    Last edited by Lost Haven; 11-14-2009 at 06:34 PM.

    Lost in my own never ending passion.

  11. #11

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    Hey, good to see updates.

    Some requests:
    It would be nice to have some kind of explanation for the base classes in Src/Engine and how they work together with the engine. At least for the most important stuff (pawn, actor, input and camera... so you can get something basic moving)

  12. #12
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    Excellent references. Thanks much!

  13. #13
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    Thanks for the updates, new documentations and so on.

    I'm a noob, but I want to make a different game than Unreal Tournament. I'd like to make a "Tomb Raider" like. As I can see so far is that there's almost no documentation about making a player from scratch. I've read whizzle and an another tutorial here, about having a third person view. But what about climbing, using a tool (like grapple... ) or swimming (I've seen few things but it was not clear), or suppress the guns?
    I know that I have to try, and try, and look for informations in the documentation. I did it for the third person's view. But it was pretty hard.

    So a good tutorial that explains how to make a player from scratch would be great:
    - What view?
    - what for (kill'em all? exploring? in a vehicule? ...)
    - How programming skill (climbing, using tool, using guns)
    - How programming movements (my player sinks when it tries to swim. How can I program that?)
    - Different speeds or movements depending on where is the player's pawn or what's it's doing.
    - ...

    I'm pretty sure that it's a lot of work. But many many tutorials already exist for textures, animations, terrain, BSP trees, shaders, because of editors given with Unreal Tournament's games ; but nothing for the player's pawn.

    Thanks for reading my loooong post...
    Teto.

  14. #14
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    Sure there are. But you have to understand what you want, and understand or learn how to program it.

  15. #15
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    Quote Originally Posted by Blade[UG] View Post
    Sure there are. But you have to understand what you want, and understand or learn how to program it.
    That's why I need tutorials...

  16. #16
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    Exclamation

    í've looked into the documentation, and found errors:

    http://udn.epicgames.com/Three/CreatingAnimations.html

    AND

    http://udn.epicgames.com/Three/Style...UserGuide.html

    The pictures are not loading/non existant, you see the placeholder but not the picture, as it does not exist on the imagesrc location stated in the document.

    Please fix this error. thanks


    PS... found this error too:

    http://udn.epicgames.com/Three/UDKProgrammingHome.html
    there is a block about rendering topics, with a link to: rendering overview.
    This link is red, not accessible.
    Last edited by saymoo; 11-20-2009 at 04:23 AM.

  17. #17
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    Quote Originally Posted by Teto View Post
    That's why I need tutorials...
    learning to program is much more general, though.

  18. #18
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    When is the 3D Buzz videos coming?

  19. #19
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    Quote Originally Posted by Blade[UG] View Post
    learning to program is much more general, though.
    Yep. I know Java well.
    But more than this I've watched TPSGame, that shows a 3rd person camera. Just great! It's really clear and not very difficult (It looks like Java a lot).
    It's obvious that I can do a player like Tomb Raider with a lot of work, of course, but without too much difficulties also.
    Teto.

  20. #20

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    I support Teto, i know java, c# and c++ but i dont know the methods of udk to make a player move when i press a key, a tutorial of making a player from zero would be great.

    Sorry for my bad English.


 

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