I ask a lot of questions about random stuff, I thought I could combine this with my current set of goals so people know what I am planing, how it's going and how solved stuff.
Whats The Goal?:
The goal is a small team death match game. The level is split into two sides, red and blue (or Lilac and cyan doesn't matter). Each side contains 5 depth levels where each level from the middle is slightly height then the one before it, creating a stair like level design. A player can only move between different depths during certain circumstances(not decided yet). Player movement is locked to strafing left/right and there will be some built in covers. The camera will be placed in a third person shoulder position.
The Reason behind the idea?:
This will force me to get some insight into one kind of 2'5D gameplay, that will allow me to test a kind of depth combat style that I think might work for some other 2'5D ideas I have. It will teach me how to handle the camera correctly in thirdperson, when the camera is offset and how to align the crosshair to where the player actually hit the enivorment. It will open up the possibility for easy levels that even a non-artist idiot like me can make, leaving me to focus on the code side of things.
What do I got so far?:
I have followed http://tutorial.toltecstudios.com/ Simple third person game tutorial to get the basics up and running.
I have currently hacked the player and the camera (BAD ME!!!!) so the player is stuck in depth 0. Still trying to find a good place for the camera.
Current Goals:
Finding a good relative camera position and Adding a variables to the character that determines what side/team he is on, what direction he should be turned, and what depth he is at, not sure if this is supposed to be pawn or controller info? Maybe split over both?



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