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  1. #1

    Default character creation?

    Is there any way to make a character or gun or animal or something by just using udk and not having any other modeling software? that's really disapointing if there isn't.

  2. #2
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    Use XSI Mod Tool - Free and tools exist.

    Free for non-commercial

  3. #3
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    I don't think that's what he's asking.

    Unreal was never a character creation package or even a modeler. Whatever modeling functionality it has is level related, meant to help you construct environments. I don't see what's so disappointing about this considering all the tools it comes with. It's a game engine and the tools it comes with revolve around that fact, just like every other game engine. With free software available and plugins to do what you want, and get them into UDK, I don't see what the problem is.
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  4. #4

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    Which Modeling Program is better with UDK, Blender or this XSI Mod Tool? Also, which is more user friendly to beginners.

  5. #5
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    I would go with the mod tool. UDK includes plugins for importing/exporting models for a bunch of modeling programs, including the mod tool.

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    I second what Quanta says. I have tried Blender and it just confuses me (even with 3d studio max knowledge). XSI is much more user friendly IMO.

  7. #7

    Default

    I've been looking into the Mod Tool Program, but all I can find is the free 30 day trial version. Is there somewhere else I need to look to find the free version for non-commercial use?(I don't plan on selling or distributing what I'm working on with the UDK)

  8. #8
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    Autodesk's website is pretty terrible to find anything on.

    This is the page for Modtool 7.5
    http://usa.autodesk.com/adsk/servlet...&siteID=123112

  9. #9
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    Quote Originally Posted by Albino173 View Post
    Is there any way to make a character or gun or animal or something by just using udk and not having any other modeling software? that's really disapointing if there isn't.
    Don't get me wrong, but...have you ever worked with a game engine before? A game engine doesn't provide you with advanced modeling tools - it basically renders existing models (which have been created in a modeling package), plays sfx/music, processes user input etc. You'll always need a 3d modeling package in order to get any kind of 3d model into your game.
    A game engine is not a modeling package. The usual workflow as I know it is to do some concept art/sketches, create a model in a 3d modeling package (Maya, 3ds Max, Softimage or whatever package you choose), texture the model (and maybe rig/animate it), export it and then import it to the engine. Then you setup the imported model to work with the engine (assign materials to it etc.).

  10. #10
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    Quote Originally Posted by Albino173 View Post
    Is there any way to make a character or gun or animal or something by just using udk and not having any other modeling software? that's really disapointing if there isn't.
    Disappointing? Why? Cuz you don't understand how this works?

    It'd be like saying if the oven in your house will make a pizza for you....NO. it will cook it, you still have to make it though....and you being disappointed because it wont make pizza from scratch.

    And just like my pizza+oven metaphor...you can buy a pizza pre-made and just cook it in the oven...well, there's sites you can buy pre-made models and whatnot and throw them in UDK.

    Do a bit more research before coming on the forums and saying that the lack of a feature that's been nonexistent in UTE3/UDK or any game engine that I'm aware off for the past kazillion years, disappoints you.

  11. #11
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    It's more like saying if the oven in your house will vacuum your living room for you.

  12. #12

    Default

    Hi guys, my first post here!

    I'm sure you get this a lot here, but is there a complete tutorial that explains how to create a character, how to add it to UDK, and how you can actually use it in your game?
    Also it would be helpful to have information including "setups" for the character that allows you to choose walking speed, and different key bindings for example, holding sift to run.

    Well actually I'm sure I could find tutorials for character creation, but it would be good to know if there is something specific I would need to know while modelling.
    It's very difficult to look and follow so many different threads, it just seems too hard that way.

    Maybe someone could point me to the right direction, or maybe list the things I must do to accomplish my goal. I'm sure that other new users would love this information too to get started right!

    Thank you for your help already! =)

  13. #13
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    Quote Originally Posted by AutopsySoldier View Post
    Disappointing? Why? Cuz you don't understand how this works?

    It'd be like saying if the oven in your house will make a pizza for you....NO. it will cook it, you still have to make it though....and you being disappointed because it wont make pizza from scratch.

    And just like my pizza+oven metaphor...you can buy a pizza pre-made and just cook it in the oven...well, there's sites you can buy pre-made models and whatnot and throw them in UDK.

    Do a bit more research before coming on the forums and saying that the lack of a feature that's been nonexistent in UTE3/UDK or any game engine that I'm aware off for the past kazillion years, disappoints you.
    =winner!

    /10chars

  14. #14
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    I love the fact that we have to use a 3d application such Max or Maya just for naming some.
    http://www.youtube.com/watch?v=JY4Oq...eature=related

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    Quote Originally Posted by m3fs View Post
    =winner!

    /10chars
    It's a bit sad to see a newbie treated like crap for asking a basic question. I don't think there's a need to be so rude. Ignorance and disappointment are hardly crimes.

    Game engines do tend to market themselves as everything you need to make amazing games which almost always leads to confusion. I see it all the time. Just look at the text on the front page:

    "All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands."

    All the tools I need? Fantastic!

  16. #16

    Default

    I agree with BigDaz.
    I tried asking something and nobody even notices me, seems like really helpful community. I don't think my question was that stupid since I have been trying to find tutorials, well I don't know how many freaking hours or days :{

  17. #17
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    Quote Originally Posted by syntaxerror22 View Post
    I second what Quanta says. I have tried Blender and it just confuses me (even with 3d studio max knowledge). XSI is much more user friendly IMO.
    actually, if you spend time to learn it you can be about 3 times as fast with blender than with other modelling tools.
    its just that the export sucks ass, so Im using XSI too.

  18. #18

  19. #19

    Default basic stuff...

    Hey Qud,
    http://www.moddb.com/games/unreal-to...sh-for-unreal3

    Its not for making chars, but it gives you some basic concepts for modeling and texturing. But if you want to make a character you have to follow a process, concept, model,texture,rig,animate, import. I recommend checking out 3dbuzz for alot of that stuff...or if you can spend the money get a dvd or two from gnomon, theres also eat 3d in the pay to watch category, and he deals almost exclusively with unreal stuff. when doing this stuff just remember optimization, it makes a huge difference in a game engine(also topology for your char, huge thing alot of people miss). Aside from that my only advice is to keep on working at it!

    Happy modeling

  20. #20
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    Quote Originally Posted by Qud View Post
    Hi guys, my first post here!

    I'm sure you get this a lot here, but is there a complete tutorial that explains how to create a character, how to add it to UDK, and how you can actually use it in your game?
    Also it would be helpful to have information including "setups" for the character that allows you to choose walking speed, and different key bindings for example, holding sift to run.

    Well actually I'm sure I could find tutorials for character creation, but it would be good to know if there is something specific I would need to know while modelling.
    It's very difficult to look and follow so many different threads, it just seems too hard that way.

    Maybe someone could point me to the right direction, or maybe list the things I must do to accomplish my goal. I'm sure that other new users would love this information too to get started right!

    Thank you for your help already! =)
    If your just starting out then these are hopefully what your looking for.


    If your just starting out then these are hopefully what your looking for.


    3dsMax
    http://www.3dtotal.com/pages/tutoria...c/joanmenu.php

    http://eat3d.com/training_videos/bundles/fountain bundled deal $89.95



    Unfortunately you have to pay but there pretty cheap
    Softimage
    3D Total: Swordmaster - Softimage XSI
    http://store.cgsociety.org/product/000627/ $13.92

    3D Total: Joan of Arc (3D) - Softimage XSI
    http://store.cgsociety.org/product/000612/ $13.92


    Expensive
    http://www.thegnomonworkshop.com/sto...Next-Gen-Games $69.00

    MAYA
    Expensive,
    http://www.thegnomonworkshop.com/sto...ling-for-Games $69.00

    http://www.thegnomonworkshop.com/store/product/213/ $69.00

    http://eat3d.com/facialrig $24.95

    High Poly modeling ZBrush
    http://www.thegnomonworkshop.com/sto...Next-Gen-Games $69.00

    http://eat3d.com/zbrush35_intro $59.95

    http://eat3d.com/zbrush35_character $64.95

    Movies VS Game Modeling
    http://www.siggraph.org/publications...ovies-vs-games
    Last edited by awakeningfromobliv; 01-17-2010 at 02:37 PM.

  21. #21

    Default

    Phew I'm glad someone took little time to answer

    "But if you want to make a character you have to follow a process, concept, model,texture,rig,animate, import."
    That's pretty much what I had in my mind. Now I know what I need to do, but I still must find out how.
    I can do some 3D modelling but I have never animated anything before.

    I have GMAX and I already have character model, so next thing to do would be texturing it.

    Okey and after that comes "rig" which is something I've never heard before
    Any tutorials for that?

    Well anyways, thanks for your help!

  22. #22

    Default rigging

    sorry for the late reply, but rigging is adding bones and giving influence to said bones. not the best description...its taking your mesh and making it so you can animate it....im no 3dsmax/gmax expert so im not sure how to rig within 3dsmax, but the idea is always the same, make bones, paint influence...I would recommend hitting up 3dbuzz for some 3dsmax tutorials(i think they cover it in the free ones) or http://tech-artists.org/ this is a great resource for tech artists and such, hope it helped
    happy rigging!


 

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