Whats the code to having a fully functional 3rd person camera that is better than the one in Hourences tutorial, i would appreciate the help thank you!
Whats the code to having a fully functional 3rd person camera that is better than the one in Hourences tutorial, i would appreciate the help thank you!
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Better in what way?
well just so that the target reticle wont be directly in the middle, like a over the shoulder cam a little closer to the right shoulder and what not, the cam here is a great start but its directly perfectly centered behind the character. which makes for awful aiming i just would like to know how to tweak it, im not much of a coder just artist
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You

I see, well know that we know what you actually want, perhaps someone will be so kind to write the code.
This is the code provided what can be added to make the camera closer to the right shoulder and also above it alittle at an angle?Code:simulated function bool CalcCamera(float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV) { local vector start, end, hl, hn; local actor a; start = Location; if (Controller != none) { end = Location - Vector(Controller.Rotation) * 192.f; } else { end = Location - Vector(Rotation) * 192.f; } a = Trace(hl, hn, end, start, false); if (a != none) { out_CamLoc = hl; } else { out_CamLoc = end; } out_CamRot = Rotator(Location - out_CamLoc); return true; }
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You

Well, I've already helped since I wrote the above code. So it's someone else's turn now.
You have the Controller rotation there, that's all you really need to do whatever you want with the camera:
http://wiki.beyondunreal.com/Legacy:...t_Vector_Maths
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
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To have said goodbye to things!
Thank you very much then , i wasnt sure how to use them
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Try SetCameraMode('ThirdPerson'); in the Controller...
I still cant get the camera to where i want it to be
I change the values of
and it just moves the cam farther away and at an annoying angle wich makes the character look in a odd angle alsoCode:{ end = Location - Vector(Controller.Rotation) * 192.f; } else { end = Location - Vector(Rotation) * 192.f;
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Tutorial :
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
Packs/Downloads :
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
That's one way of making camera. Another way is to overwrite Pawn.
Which works better it's hard to say. I have found that overwrting camera in Controller is harder to get work as I want.
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