I am creating some static meshes in Modo for use with UDK and i'm having a few problems with the collision hull versions of the models.
Everything is working fine and i'm importing the models without any problems BUT... i'm finding that the collision hulls need to be quite large to register within UDK.
I have a wall section which is a flat plane. I'm creating a child mesh called UCX, but unless the box that is in this is 1m wide it doesn't register in UDK as a collision mesh?!... this 1 m is fine in most cases, but my level double backs on its self in a few places and this 1m mesh goes over into a different section.
Is this correct?? is there anyway that a collision mesh can be generated within UDK for these static meshes when things are tight? (i dont always want a metre width box for a pipe that is 10cm diameter).